| | |
| | | using System.Collections.Generic; |
| | | using DG.Tweening.Plugins.Core.PathCore;
|
| | | using System;
|
| | | using System.Collections.Generic; |
| | | using System.IO; |
| | | using UnityEditor; |
| | | using UnityEditor.iOS.Xcode.Custom; |
| | | using UnityEditor.iOS.Xcode.Custom.Extensions; |
| | | using UnityEngine; |
| | | |
| | | public class XCodeProjectMod |
| | | { |
| | | #if UNITY_IOS |
| | | private const string CODE_SIGN_DEVELOPER = ""; |
| | | private const string CODE_SIGN_DISTRIBUTION = ""; |
| | | private const string PROVISIONING_DEVELOPER = ""; |
| | | private const string PROVISIONING_DISTRIBUTION = ""; |
| | | private const string TEAM = "5X26T385YZ"; |
| | | private const string TEAM = ""; |
| | | |
| | | [UnityEditor.Callbacks.PostProcessBuild(999)] |
| | | public static void OnPostprocessBuild(BuildTarget buildTarget, string path) |
| | |
| | | return; |
| | | } |
| | | |
| | |
|
| | | DoPBXProject(path);
|
| | | BuildPlist(path);
|
| | | ModifyFile(path);
|
| | |
|
| | |
|
| | | |
| | | } |
| | | |
| | | //越南 |
| | | static void DoPBXProject(string path)
|
| | | {
|
| | | string _projectPath = PBXProject.GetPBXProjectPath(path); |
| | | |
| | | PBXProject _project = new PBXProject(); |
| | | _project.ReadFromString(File.ReadAllText(_projectPath)); |
| | | PBXProject project = new PBXProject(); |
| | | project.ReadFromString(File.ReadAllText(_projectPath)); |
| | | |
| | | string _targetGUID = _project.TargetGuidByName(PBXProject.GetUnityTargetName()); |
| | | string _fwTargetGUID = _project.TargetGuidByName("UnityFramework"); |
| | | |
| | | //var _codeSign = Debug.isDebugBuild ? CODE_SIGN_DEVELOPER : CODE_SIGN_DISTRIBUTION; |
| | | //var _provision = Debug.isDebugBuild ? PROVISIONING_DEVELOPER : PROVISIONING_DISTRIBUTION; |
| | | string targetGUID = project.TargetGuidByName(PBXProject.GetUnityTargetName()); |
| | | string fwTargetGUID = project.TargetGuidByName("UnityFramework"); |
| | | |
| | | // BuildSetting里的相关设置 |
| | | _project.SetBuildProperty(_targetGUID, "ENABLE_BITCODE", "NO"); |
| | | _project.SetBuildProperty(_targetGUID, "DEVELOPMENT_TEAM", TEAM); |
| | | project.SetBuildProperty(project.ProjectGuid(), "ENABLE_BITCODE", "NO"); |
| | | project.SetBuildProperty(targetGUID, "ENABLE_BITCODE", "NO"); |
| | | project.SetBuildProperty(targetGUID, "DEVELOPMENT_TEAM", TEAM); |
| | | |
| | | _project.AddBuildProperty(_targetGUID, "OTHER_LDFLAGS", "-ObjC"); |
| | | _project.AddBuildProperty(_targetGUID, "GCC_GENERATE_DEBUGGING_SYMBOLS", "NO"); |
| | | |
| | | // 处理 Framework |
| | | // FreeSDK |
| | | _project.AddFrameworkToProject(_targetGUID, "CoreGraphics.framework", true); |
| | | _project.AddFrameworkToProject(_targetGUID, "Security.framework", true); |
| | | _project.AddFrameworkToProject(_targetGUID, "CoreTelephony.framework", true); |
| | | _project.AddFrameworkToProject(_targetGUID, "StoreKit.framework", true); |
| | | _project.AddFrameworkToProject(_targetGUID, "MobileCoreServices.framework", true); |
| | | _project.AddFrameworkToProject(_targetGUID, "SystemConfiguration.framework", true); |
| | | _project.AddFrameworkToProject(_targetGUID, "AdSupport.framework", true); |
| | | |
| | | // 极光推送 |
| | | // JPush |
| | | _project.AddFrameworkToProject(_targetGUID, "CFNetwork.framework", true); |
| | | _project.AddFrameworkToProject(_targetGUID, "CoreFoundation.framework", true); |
| | | _project.AddFrameworkToProject(_targetGUID, "Foundation.framework", true); |
| | | _project.AddFrameworkToProject(_targetGUID, "UIKit.framework", true); |
| | | _project.AddFrameworkToProject(_targetGUID, "UserNotifications.framework", true); |
| | | project.AddBuildProperty(targetGUID, "OTHER_LDFLAGS", "-ObjC"); |
| | | project.AddBuildProperty(targetGUID, "GCC_GENERATE_DEBUGGING_SYMBOLS", "NO"); |
| | | //wkwebview |
| | | project.AddFrameworkToProject(fwTargetGUID, "WebKit.framework", true);
|
| | |
|
| | | project.AddFrameworkToProject(fwTargetGUID, "SystemConfiguration.framework", true); |
| | | project.AddFrameworkToProject(fwTargetGUID, "Security.framework", true); |
| | | project.AddFrameworkToProject(fwTargetGUID, "JavaScriptCore.framework", true); |
| | | project.AddFrameworkToProject(fwTargetGUID, "Accelerate.framework", true); |
| | | |
| | | // 处理 库文件 |
| | | _project.AddFileToBuild(_targetGUID, _project.AddFile("/usr/lib/libz.tbd", "Frameworks/libz.tbd", PBXSourceTree.Sdk)); |
| | | _project.AddFileToBuild(_targetGUID, _project.AddFile("/usr/lib/libsqlite3.tbd", "Frameworks/libsqlite3.tbd", PBXSourceTree.Sdk)); |
| | | _project.AddFileToBuild(_targetGUID, _project.AddFile("/usr/lib/libc++.tbd", "Frameworks/libc++.tbd", PBXSourceTree.Sdk)); |
| | | _project.AddFileToBuild(_targetGUID, _project.AddFile("/usr/lib/libiconv.tbd", "Frameworks/libiconv.tbd", PBXSourceTree.Sdk)); |
| | | _project.AddFileToBuild(_targetGUID, _project.AddFile("/usr/lib/libresolv.tbd", "Frameworks/libresolv.tbd", PBXSourceTree.Sdk)); |
| | | |
| | | project.AddFileToBuild(fwTargetGUID, project.AddFile("/usr/lib/libz.tbd", "Frameworks/libz.tbd", PBXSourceTree.Sdk)); |
| | | project.AddFileToBuild(fwTargetGUID, project.AddFile("/usr/lib/libsqlite3.tbd", "Frameworks/libsqlite3.tbd", PBXSourceTree.Sdk)); |
| | | project.AddFileToBuild(fwTargetGUID, project.AddFile("/usr/lib/libc++.tbd", "Frameworks/libc++.tbd", PBXSourceTree.Sdk)); |
| | | project.AddFileToBuild(fwTargetGUID, project.AddFile("/usr/lib/libiconv.tbd", "Frameworks/libiconv.tbd", PBXSourceTree.Sdk)); |
| | | project.AddFileToBuild(fwTargetGUID, project.AddFile("/usr/lib/libresolv.tbd", "Frameworks/libresolv.tbd", PBXSourceTree.Sdk)); |
| | | |
| | | //UnityFramework |
| | | _project.AddBuildProperty(_fwTargetGUID, "OTHER_LDFLAGS", "-ObjC"); |
| | | project.AddBuildProperty(fwTargetGUID, "OTHER_LDFLAGS", "-ObjC"); |
| | | |
| | | File.WriteAllText(_projectPath, project.WriteToString()); |
| | | }
|
| | |
|
| | | |
| | | File.WriteAllText(_projectPath, _project.WriteToString()); |
| | | |
| | | //加推送 |
| | | //var _capabilityMgr = new ProjectCapabilityManager(_projectPath, "game003.entitlements", PBXProject.GetUnityTargetName()); |
| | | //_capabilityMgr.AddInAppPurchase(); |
| | | //_capabilityMgr.AddPushNotifications(true); |
| | | //_capabilityMgr.WriteToFile(); |
| | | |
| | | BuildPlist(path); |
| | | |
| | | if (!s_IsAppend) |
| | | { |
| | | ModifyFile(path); |
| | | } |
| | | } |
| | | |
| | | private static void BuildPlist(string path) |
| | | { |
| | |
| | | PlistElementDict _rootDict = _plist.root; |
| | | PlistElementDict _nsAppTransportSecurity = _rootDict.CreateDict("NSAppTransportSecurity"); |
| | | _nsAppTransportSecurity.SetBoolean("NSAllowsArbitraryLoads", true); |
| | | PlistElementDict _dict = _nsAppTransportSecurity.CreateDict("Exception Domains"); |
| | | _dict = _dict.CreateDict("jpush.cn"); |
| | | _dict.SetBoolean("NSIncludesSubdomains", true); |
| | | _dict.SetBoolean("NSExceptionAllowsInsecureHTTPLoads", true); |
| | | //PlistElementDict _dict = _nsAppTransportSecurity.CreateDict("Exception Domains"); |
| | | //_dict = _dict.CreateDict("jpush.cn"); |
| | | //_dict.SetBoolean("NSIncludesSubdomains", true); |
| | | //_dict.SetBoolean("NSExceptionAllowsInsecureHTTPLoads", true); |
| | | |
| | | _rootDict.SetString("NSMicrophoneUsageDescription", "使用麦克风权限"); |
| | | _rootDict.SetString("NSPhotoLibraryAddUsageDescription", "使用相册权限,用以存储截屏的账号信息,以防忘记账号密码"); |
| | | //_rootDict.SetString("NSMicrophoneUsageDescription", "使用麥克風權限"); |
| | | //遊戲需要您的相冊權限來截圖保存創建的用戶賬號數據 |
| | | _rootDict.SetString("NSPhotoLibraryAddUsageDescription", "Bạn phải cấp quyền cho album ảnh, để chụp ảnh màn hình và lưu dữ cho người dùng"); |
| | | _rootDict.SetString("NSCameraUsageDescription", "Hãy cho phép quyền ứng dùng để truy cập,nếu không thì chức năng sẽ không khởi động được"); |
| | | //此标识符将用于向您推荐个性化广告 |
| | | _rootDict.SetString("NSUserTrackingUsageDescription", "Hướng dẫn này sẽ xuất hiện quảng cáo có cá tính của riêng bạn"); |
| | | |
| | | _rootDict.SetString("YLChannelId", "1000"); |
| | | _rootDict.SetString("YLPlatformId", "1000"); |
| | | //AF |
| | | _rootDict.SetString("AFAppleId", "6496429484"); |
| | | _rootDict.SetString("AFKey", "HPHQrNf7mMTa8fzGBBAMFP"); |
| | | |
| | | _rootDict.SetString("GIDClientID", "314531283387-rnrumgog6859kcqe7tghae1pqf9v7ube.apps.googleusercontent.com"); |
| | | |
| | | //facebook |
| | | _rootDict.SetString("FacebookAppID", "1579387699444562"); |
| | | _rootDict.SetString("FacebookClientToken", "db769297080bb297b56871339b9e88ef"); |
| | | _rootDict.SetString("FacebookDisplayName", "Tuyệt Thế Tiên Giới"); |
| | | |
| | | _rootDict.SetBoolean("FacebookAutoLogAppEventsEnabled", true); |
| | | _rootDict.SetBoolean("FacebookAdvertiserIDCollectionEnabled", true); |
| | | |
| | | PlistElementArray nsURLTypes = _rootDict.CreateArray("CFBundleURLTypes"); |
| | | var dict0 = nsURLTypes.AddDict(); |
| | | dict0.SetString("CFBundleTypeRole", "Editor"); |
| | | dict0.SetString("CFBundleURLName", "fb"); |
| | | var schemesArray = dict0.CreateArray("CFBundleURLSchemes"); |
| | | schemesArray.AddString("fb1579387699444562"); |
| | | |
| | | |
| | | dict0 = nsURLTypes.AddDict(); |
| | | dict0.SetString("CFBundleTypeRole", "Editor"); |
| | | dict0.SetString("CFBundleURLName", "Google"); |
| | | schemesArray = dict0.CreateArray("CFBundleURLSchemes"); |
| | | schemesArray.AddString("com.googleusercontent.apps.314531283387-rnrumgog6859kcqe7tghae1pqf9v7ube"); |
| | | |
| | | var array1 = _rootDict.CreateArray("LSApplicationQueriesSchemes"); |
| | | array1.AddString("fbapi"); |
| | | array1.AddString("fbapi20130214"); |
| | | array1.AddString("fbapi20130410"); |
| | | array1.AddString("fbapi20130702"); |
| | | array1.AddString("fbapi20131010"); |
| | | array1.AddString("fbapi20131219"); |
| | | array1.AddString("fbapi20140410"); |
| | | array1.AddString("fbapi20140116"); |
| | | array1.AddString("fbapi20150313"); |
| | | array1.AddString("fbapi20150629"); |
| | | array1.AddString("fbapi20160328"); |
| | | array1.AddString("fbauth"); |
| | | array1.AddString("fb-messenger-share-api"); |
| | | array1.AddString("fbauth2"); |
| | | array1.AddString("fbshareextension"); |
| | | |
| | | File.WriteAllText(_plistPath, _plist.WriteToString()); |
| | | } |
| | | |
| | | |
| | | |
| | | private static void ModifyFile(string projectPath) |
| | | { |
| | | //修改UnityAppController.mm 文件 |
| | | var _xclass = new XClass(projectPath + "/Classes/UnityAppController.mm"); |
| | | //引入UniversalSDK |
| | | _xclass.WriteBelow("#include \"PluginBase/AppDelegateListener.h\"", "#include \"UniversalSDK.h\""+ "\n#import <SMPCQuickSDK/SMPCQuickSDK.h>"); |
| | | //引入YnmbxxjSDK |
| | | _xclass.WriteBelow("#include \"PluginBase/AppDelegateListener.h\"", "#include \"YnmbxxjSDK.h\"" + "\n#import <TUYEFramework/TUYESDK.h>"); |
| | | //unity交互调用的方法 |
| | | string newCode = "\n" + |
| | | "extern \"C\" void IOSMessageHandle(const char* jsonString) {\n" + |
| | | " [GetAppController().universalSDK HandleUnityMessage:[NSString stringWithUTF8String:jsonString]];\n" + |
| | | "extern \"C\" void IOSUniyMessageHandle(const char* jsonString) {\n" + |
| | | " [GetAppController().ynmbxxjSDK HandleGameMessage:[NSString stringWithUTF8String:jsonString]];\n" + |
| | | "}"; |
| | | _xclass.WriteBelow("extern \"C\" ScreenOrientation UnityCurrentOrientation() { return GetAppController().unityView.contentOrientation; }",newCode); |
| | | //初始化UniversalSDK |
| | | _xclass.WriteBelow("extern \"C\" ScreenOrientation UnityCurrentOrientation() { return GetAppController().unityView.contentOrientation; }", newCode); |
| | | //初始化YnmbxxjSDK |
| | | newCode = "\n" + |
| | | " _universalSDK = [[UniversalSDK alloc] init];\n [_universalSDK QuickSDKInit:application didFinishLaunchingWithOptions:launchOptions];"; |
| | | " _ynmbxxjSDK = [[YnmbxxjSDK alloc] init];\n [_ynmbxxjSDK YngameSDKInit:application didFinishLaunchingWithOptions:launchOptions];"; |
| | | _xclass.WriteBelow("[KeyboardDelegate Initialize];", newCode); |
| | | |
| | | |
| | | //quick sdk 生命周期 |
| | | _xclass.WriteBelow("supportedInterfaceOrientationsForWindow:(UIWindow*)window\n{", "[[SMPCQuickSDK defaultInstance] application:application supportedInterfaceOrientationsForWindow:window];"); |
| | | _xclass.WriteBelow("UnitySendRemoteNotification(userInfo);", "[[SMPCQuickSDK defaultInstance] application:application didReceiveRemoteNotification:userInfo];"); |
| | | _xclass.WriteBelow("UnitySendDeviceToken(deviceToken);", "[[SMPCQuickSDK defaultInstance] application:application didRegisterForRemoteNotificationsWithDeviceToken:deviceToken];"); |
| | | _xclass.WriteBelow("UnitySendRemoteNotificationError(error);", "[[SMPCQuickSDK defaultInstance] application:application didFailToRegisterForRemoteNotificationsWithError:error];"); |
| | | _xclass.WriteBelow("- (BOOL)application:(UIApplication*)app openURL:(NSURL*)url options:(NSDictionary<NSString*, id>*)options\n{", "[[SMPCQuickSDK defaultInstance] openURL:url application:app options:options];"); |
| | | _xclass.WriteBelow("::printf(\"-> applicationDidEnterBackground()\\n\");", "[[SMPCQuickSDK defaultInstance] applicationDidEnterBackground:application];"); |
| | | _xclass.WriteBelow("::printf(\"-> applicationWillEnterForeground()\\n\");", "[[SMPCQuickSDK defaultInstance] applicationWillEnterForeground:application];"); |
| | | _xclass.WriteBelow("::printf(\"-> applicationDidBecomeActive()\\n\");", "[[SMPCQuickSDK defaultInstance] applicationDidBecomeActive:application];"); |
| | | _xclass.WriteBelow("::printf(\"-> applicationWillResignActive()\\n\");", "[[SMPCQuickSDK defaultInstance] applicationWillResignActive:application];"); |
| | | _xclass.WriteBelow("::printf(\"-> applicationWillTerminate()\\n\");", "[[SMPCQuickSDK defaultInstance] applicationWillTerminate:application];"); |
| | | _xclass.WriteBelow("- (BOOL)application:(UIApplication*)app openURL:(NSURL*)url options:(NSDictionary<NSString*, id>*)options\n{", "\n [[TUYESDK sharedGameSDK] application:app openURL:url options:options];"); |
| | | _xclass.WriteBelow("::printf(\"-> applicationDidBecomeActive()\\n\");", "[[TUYESDK sharedGameSDK] applicationDidBecomeActive:application];"); |
| | | _xclass.WriteBelow("NSURL* url = userActivity.webpageURL;", "\n [[TUYESDK sharedGameSDK] application:application continueUserActivity:userActivity restorationHandler:restorationHandler];\n"); |
| | | _xclass.WriteBelow("- (void)application:(UIApplication *)application didReceiveRemoteNotification:(NSDictionary *)userInfo fetchCompletionHandler:(void (^)(UIBackgroundFetchResult result))handler\n{", "\n [[TUYESDK sharedGameSDK] application:application didReceiveRemoteNotification:userInfo fetchCompletionHandler:completionHandler];\n"); |
| | | |
| | | |
| | | //修改UnityAppController.h 文件 |
| | | _xclass = new XClass(projectPath + "/Classes/UnityAppController.h"); |
| | | _xclass.WriteBelow("@class DisplayConnection;", "@class UniversalSDK;"); |
| | | _xclass.WriteBelow("DisplayConnection* _mainDisplay;", "UniversalSDK* _universalSDK;"); |
| | | _xclass.WriteBelow("@class DisplayConnection;", "@class YnmbxxjSDK;"); |
| | | _xclass.WriteBelow("DisplayConnection* _mainDisplay;", "YnmbxxjSDK* _ynmbxxjSDK;"); |
| | | _xclass.WriteBelow("@property (readonly, copy, nonatomic) DisplayConnection* mainDisplay;", |
| | | "@property (readonly, copy, nonatomic) UniversalSDK* universalSDK;"); |
| | | "@property (readonly, copy, nonatomic) YnmbxxjSDK* ynmbxxjSDK;"); |
| | | } |
| | | |
| | | |
| | | |
| | | private static string GetBuildPath() |
| | | { |
| | |
| | | [MenuItem("Build/ipa")] |
| | | public static void BuildIPA() |
| | | { |
| | | var _p = new System.Diagnostics.Process(); |
| | | _p.StartInfo.FileName = "osascript"; |
| | | _p.StartInfo.Arguments = string.Format("-e 'tell application \"Terminal\" \n activate \n do script \"cd {0} && sh {1} {2}\" \n end tell'", |
| | | var p = new System.Diagnostics.Process(); |
| | | p.StartInfo.FileName = "osascript"; |
| | | p.StartInfo.Arguments = string.Format("-e 'tell application \"Terminal\" \n activate \n do script \"cd {0} && sh {1} {2}\" \n end tell'", |
| | | Application.dataPath + "/../", |
| | | "buildipa.sh", |
| | | GetBuildPath()); |
| | | _p.StartInfo.UseShellExecute = false; |
| | | _p.StartInfo.RedirectStandardOutput = false; |
| | | _p.Start(); |
| | | _p.WaitForExit(); |
| | | p.StartInfo.UseShellExecute = false; |
| | | p.StartInfo.RedirectStandardOutput = false; |
| | | p.Start(); |
| | | p.WaitForExit(); |
| | | } |
| | | |
| | | #endif |
| | | |
| | | } |