少年修仙传客户端基础资源
hch
2024-05-10 fa4cc12cfdca5df9d65dd03b0c1c8caa3f220762
Assets/Editor/XCodeProjectMod.cs
@@ -1,4 +1,6 @@
using System.Collections.Generic;
using DG.Tweening.Plugins.Core.PathCore;
using System;
using System.Collections.Generic;
using System.IO;
using UnityEditor;
using UnityEditor.iOS.Xcode.Custom;
@@ -10,7 +12,7 @@
    private const string CODE_SIGN_DISTRIBUTION = "";
    private const string PROVISIONING_DEVELOPER = "";
    private const string PROVISIONING_DISTRIBUTION = "";
    private const string TEAM = "5X26T385YZ";
    private const string TEAM = "";
    [UnityEditor.Callbacks.PostProcessBuild(999)]
    public static void OnPostprocessBuild(BuildTarget buildTarget, string path)
@@ -20,6 +22,18 @@
            return;
        }
        DoPBXProject(path);
        BuildPlist(path);
        ModifyFile(path);
    }
    //越南
    static void DoPBXProject(string path)
    {
        string _projectPath = PBXProject.GetPBXProjectPath(path);
        PBXProject project = new PBXProject();
@@ -27,9 +41,6 @@
        string targetGUID = project.TargetGuidByName(PBXProject.GetUnityTargetName());
        string fwTargetGUID = project.TargetGuidByName("UnityFramework");
        //var _codeSign = Debug.isDebugBuild ? CODE_SIGN_DEVELOPER : CODE_SIGN_DISTRIBUTION;
        //var _provision = Debug.isDebugBuild ? PROVISIONING_DEVELOPER : PROVISIONING_DISTRIBUTION;
        // BuildSetting里的相关设置
        project.SetBuildProperty(project.ProjectGuid(), "ENABLE_BITCODE", "NO");
@@ -39,8 +50,8 @@
        project.AddBuildProperty(targetGUID, "OTHER_LDFLAGS", "-ObjC");
        project.AddBuildProperty(targetGUID, "GCC_GENERATE_DEBUGGING_SYMBOLS", "NO");
        //wkwebview
        project.AddFrameworkToProject(fwTargetGUID, "WebKit.framework", true);
        project.AddFrameworkToProject(fwTargetGUID, "WebKit.framework", true);
        project.AddFrameworkToProject(fwTargetGUID, "SystemConfiguration.framework", true);
        project.AddFrameworkToProject(fwTargetGUID, "Security.framework", true);
        project.AddFrameworkToProject(fwTargetGUID, "JavaScriptCore.framework", true);
@@ -56,22 +67,10 @@
        //UnityFramework
        project.AddBuildProperty(fwTargetGUID, "OTHER_LDFLAGS", "-ObjC");
        File.WriteAllText(_projectPath, project.WriteToString());
    }
        //加推送
        //var _capabilityMgr = new ProjectCapabilityManager(_projectPath, "game003.entitlements", PBXProject.GetUnityTargetName());
        //_capabilityMgr.AddInAppPurchase();
        //_capabilityMgr.AddPushNotifications(true);
        //_capabilityMgr.WriteToFile();
        BuildPlist(path);
        if (!s_IsAppend)
        {
            ModifyFile(path);
        }
    }
    private static void BuildPlist(string path)
    {
@@ -83,117 +82,103 @@
        PlistElementDict _rootDict = _plist.root;
        PlistElementDict _nsAppTransportSecurity = _rootDict.CreateDict("NSAppTransportSecurity");
        _nsAppTransportSecurity.SetBoolean("NSAllowsArbitraryLoads", true);
        PlistElementDict _dict = _nsAppTransportSecurity.CreateDict("Exception Domains");
        _dict = _dict.CreateDict("jpush.cn");
        _dict.SetBoolean("NSIncludesSubdomains", true);
        _dict.SetBoolean("NSExceptionAllowsInsecureHTTPLoads", true);
        //PlistElementDict _dict = _nsAppTransportSecurity.CreateDict("Exception Domains");
        //_dict = _dict.CreateDict("jpush.cn");
        //_dict.SetBoolean("NSIncludesSubdomains", true);
        //_dict.SetBoolean("NSExceptionAllowsInsecureHTTPLoads", true);
        _rootDict.SetString("NSMicrophoneUsageDescription", "使用麥克風權限");
        _rootDict.SetString("NSPhotoLibraryAddUsageDescription", "需要您的同意,保存圖片到相冊");
        //_rootDict.SetString("NSCameraUsageDescription", "需要您的同意,才能使用相機");
        _rootDict.SetString("NSUserTrackingUsageDescription", "需要您的同意,才能使用廣告追蹤");
        _rootDict.SetString("FacebookAppID", "843918290533426");
        _rootDict.SetString("FacebookClientToken", "f36292a301cc9970a5ff50fdb0f61bd9");
        _rootDict.SetString("FacebookDisplayName", "刀劍萌俠");
        //_rootDict.SetString("NSMicrophoneUsageDescription", "使用麥克風權限");
        //遊戲需要您的相冊權限來截圖保存創建的用戶賬號數據
        _rootDict.SetString("NSPhotoLibraryAddUsageDescription", "Bạn phải cấp quyền cho album ảnh, để chụp ảnh màn hình và lưu dữ cho người dùng");
        _rootDict.SetString("NSCameraUsageDescription", "Hãy cho phép quyền ứng dùng để truy cập,nếu không thì chức năng sẽ không khởi động được");
        //此标识符将用于向您推荐个性化广告
        _rootDict.SetString("NSUserTrackingUsageDescription", "Hướng dẫn này sẽ xuất hiện quảng cáo có cá tính của riêng bạn");
        //AF
        _rootDict.SetString("AFAppleId", "6496429484");
        _rootDict.SetString("AFKey", "HPHQrNf7mMTa8fzGBBAMFP");
        _rootDict.SetString("GIDClientID", "314531283387-rnrumgog6859kcqe7tghae1pqf9v7ube.apps.googleusercontent.com");
        //facebook
        _rootDict.SetString("FacebookAppID", "1579387699444562");
        _rootDict.SetString("FacebookClientToken", "db769297080bb297b56871339b9e88ef");
        _rootDict.SetString("FacebookDisplayName", "Tuyệt Thế Tiên Giới");
        _rootDict.SetBoolean("FacebookAutoLogAppEventsEnabled", true);
        _rootDict.SetBoolean("FacebookAdvertiserIDCollectionEnabled", true);
        PlistElementArray nsURLTypes = _rootDict.CreateArray("CFBundleURLTypes");
        var dict0 = nsURLTypes.AddDict();
        dict0.SetString("CFBundleTypeRole", "Editor");
        dict0.SetString("CFBundleTypeIdentifier", "MY");
        dict0.SetString("CFBundleURLName", "fb");
        var schemesArray = dict0.CreateArray("CFBundleURLSchemes");
        schemesArray.AddString("MYAliPayScheme5583");
        schemesArray.AddString("fb1579387699444562");
        PlistElementArray nsURLTypes1 = _rootDict.CreateArray("CFBundleURLTypes");
        var dict1 = nsURLTypes1.AddDict();
        dict1.SetString("CFBundleTypeRole", "Editor");
        dict1.SetString("CFBundleTypeIdentifier", "fb");
        var schemesArray1 = dict1.CreateArray("CFBundleURLSchemes");
        schemesArray1.AddString("fb843918290533426");
        PlistElementArray nsURLTypes2 = _rootDict.CreateArray("CFBundleURLTypes");
        var dict2 = nsURLTypes2.AddDict();
        dict2.SetString("CFBundleTypeRole", "Editor");
        dict2.SetString("CFBundleTypeIdentifier", "Google");
        var schemesArray2 = dict2.CreateArray("CFBundleURLSchemes");
        schemesArray2.AddString("com.googleusercontent.apps.248164024994-m66oqvtjomqh1r8je01gkvk5bhn76m0k");
        dict0 = nsURLTypes.AddDict();
        dict0.SetString("CFBundleTypeRole", "Editor");
        dict0.SetString("CFBundleURLName", "Google");
        schemesArray = dict0.CreateArray("CFBundleURLSchemes");
        schemesArray.AddString("com.googleusercontent.apps.314531283387-rnrumgog6859kcqe7tghae1pqf9v7ube");
        var array1 = _rootDict.CreateArray("LSApplicationQueriesSchemes");
        array1.AddString("safepay");
        array1.AddString("itms-services");
        array1.AddString("wechat");
        array1.AddString("weixin");
        array1.AddString("mqqapi");
        array1.AddString("mqq");
        array1.AddString("mqqOpensdkSSoLogin");
        array1.AddString("mqqconnect");
        array1.AddString("mqqopensdkdataline");
        array1.AddString("mqqopensdkgrouptribeshare");
        array1.AddString("mqqopensdkfriend");
        array1.AddString("mqqopensdkapi");
        array1.AddString("mqqopensdkapiV2");
        array1.AddString("mqqopensdkapiV3");
        array1.AddString("mqzoneopensdk");
        array1.AddString("wtloginmqq");
        array1.AddString("wtloginmqq2");
        array1.AddString("mqqwpa");
        array1.AddString("mqzone");
        array1.AddString("mqzonev2");
        array1.AddString("mqzoneshare");
        array1.AddString("wtloginqzone");
        array1.AddString("mqzonewx");
        array1.AddString("mqzoneopensdkapiV2");
        array1.AddString("mqzoneopensdkapi19");
        array1.AddString("mqzoneopensdkapi");
        array1.AddString("mqzoneopensdk");
        array1.AddString("tim");
        array1.AddString("alipay");
        array1.AddString("alipayqr");
        array1.AddString("alipayshare");
        array1.AddString("alipays");
        array1.AddString("pinterestsdk.v1");
        array1.AddString("weixinULAPI");
        array1.AddString("fb");
        array1.AddString("fbapi");
        array1.AddString("fbapi20130214");
        array1.AddString("fbapi20130410");
        array1.AddString("fbapi20130702");
        array1.AddString("fbapi20131010");
        array1.AddString("fbapi20131219");
        array1.AddString("fbapi20140410");
        array1.AddString("fbapi20140116");
        array1.AddString("fbapi20150313");
        array1.AddString("fbapi20150629");
        array1.AddString("fbapi20160328");
        array1.AddString("fbauth");
        array1.AddString("fb-messenger-share-api");
        array1.AddString("fbauth2");
        array1.AddString("fbshareextension");
        File.WriteAllText(_plistPath, _plist.WriteToString());
    }
    private static void ModifyFile(string projectPath)
    {
        //修改UnityAppController.mm 文件
        var _xclass = new XClass(projectPath + "/Classes/UnityAppController.mm");
        //引入UniversalSDK
        _xclass.WriteBelow("#include \"PluginBase/AppDelegateListener.h\"", "#include \"UniversalSDK.h\"" + "\n#import <MYSDK/MYSDK.h>");
        //引入YnmbxxjSDK
        _xclass.WriteBelow("#include \"PluginBase/AppDelegateListener.h\"", "#include \"YnmbxxjSDK.h\"" + "\n#import <TUYEFramework/TUYESDK.h>");
        //unity交互调用的方法
        string newCode = "\n" +
                 "extern \"C\" void IOSMessageHandle(const char* jsonString) {\n" +
                 "    [GetAppController().universalSDK HandleUnityMessage:[NSString stringWithUTF8String:jsonString]];\n" +
                 "extern \"C\" void IOSUniyMessageHandle(const char* jsonString) {\n" +
                 "    [GetAppController().ynmbxxjSDK HandleGameMessage:[NSString stringWithUTF8String:jsonString]];\n" +
                 "}";
        _xclass.WriteBelow("extern \"C\" ScreenOrientation    UnityCurrentOrientation()   { return GetAppController().unityView.contentOrientation; }", newCode);
        //初始化UniversalSDK
        newCode = "\n   [MYSDK application:application didFinishLaunchingWithOptions:launchOptions];\n" +
                "    _universalSDK = [[UniversalSDK alloc] init];\n    [_universalSDK QuickSDKInit:application didFinishLaunchingWithOptions:launchOptions];";
        //初始化YnmbxxjSDK
        newCode = "\n" +
                "    _ynmbxxjSDK = [[YnmbxxjSDK alloc] init];\n    [_ynmbxxjSDK YngameSDKInit:application didFinishLaunchingWithOptions:launchOptions];";
        _xclass.WriteBelow("[KeyboardDelegate Initialize];", newCode);
        //quick sdk 生命周期
        _xclass.WriteBelow("- (BOOL)application:(UIApplication*)app openURL:(NSURL*)url options:(NSDictionary<NSString*, id>*)options\n{", "\n  [MYSDK application:app openURL:url options:options];");
        _xclass.WriteBelow("::printf(\"-> applicationDidEnterBackground()\\n\");", "[MYSDK applicationDidEnterBackground:application];");
        _xclass.WriteBelow("::printf(\"-> applicationWillEnterForeground()\\n\");", "[MYSDK applicationWillEnterForeground:application];");
        _xclass.WriteBelow("- (BOOL)application:(UIApplication*)app openURL:(NSURL*)url options:(NSDictionary<NSString*, id>*)options\n{", "\n    [[TUYESDK sharedGameSDK] application:app openURL:url options:options];");
        _xclass.WriteBelow("::printf(\"-> applicationDidBecomeActive()\\n\");", "[[TUYESDK sharedGameSDK] applicationDidBecomeActive:application];");
        _xclass.WriteBelow("NSURL* url = userActivity.webpageURL;", "\n    [[TUYESDK sharedGameSDK] application:application continueUserActivity:userActivity restorationHandler:restorationHandler];\n");
        _xclass.WriteBelow("- (void)application:(UIApplication *)application didReceiveRemoteNotification:(NSDictionary *)userInfo fetchCompletionHandler:(void (^)(UIBackgroundFetchResult result))handler\n{", "\n    [[TUYESDK sharedGameSDK] application:application didReceiveRemoteNotification:userInfo fetchCompletionHandler:completionHandler];\n");
        //修改UnityAppController.h 文件
        _xclass = new XClass(projectPath + "/Classes/UnityAppController.h");
        _xclass.WriteBelow("@class DisplayConnection;", "@class UniversalSDK;");
        _xclass.WriteBelow("DisplayConnection*  _mainDisplay;", "UniversalSDK* _universalSDK;");
        _xclass.WriteBelow("@class DisplayConnection;", "@class YnmbxxjSDK;");
        _xclass.WriteBelow("DisplayConnection*  _mainDisplay;", "YnmbxxjSDK* _ynmbxxjSDK;");
        _xclass.WriteBelow("@property (readonly, copy, nonatomic) DisplayConnection*    mainDisplay;",
                           "@property (readonly, copy, nonatomic) UniversalSDK*         universalSDK;");
                           "@property (readonly, copy, nonatomic) YnmbxxjSDK*         ynmbxxjSDK;");
    }
    private static string GetBuildPath()
    {
        string _buildPath = Application.dataPath + "/../IOS_BUILD";