Assets/Editor/Tool/PrefabCreateTool.cs
@@ -21,7 +21,7 @@ var uiroot = GameObject.FindObjectOfType<UIRoot>(); if (uiroot == null) { var prefab = Resources.Load<GameObject>("UI/Prefabs/UIRoot"); var prefab = BuiltInLoader.LoadPrefab("UIRoot"); var root = GameObject.Instantiate(prefab, Vector3.zero, Quaternion.identity); root.name = "UIRoot"; uiroot = root.GetComponent<UIRoot>();