| | |
| | | using TableConfig; |
| | | |
| | | using UnityEngine; |
| | | using UnityEditor; |
| | | |
| | |
| | | { |
| | | public void BuildModelRes(int id, bool isHighMesh = false) |
| | | { |
| | | ModelResConfig _modelRes = Config.Instance.Get<ModelResConfig>(id); |
| | | ModelResConfig _modelRes = ModelResConfig.Get(id); |
| | | if (_modelRes == null) |
| | | { |
| | | Debug.LogWarningFormat("要生成的ModelRes资源id: {0} 并不存在于配置表中, 请确认是否填写有错.", id); |
| | |
| | | return; |
| | | } |
| | | |
| | | ModelResConfig _modelRes = Config.Instance.Get<ModelResConfig>(id); |
| | | ModelResConfig _modelRes = ModelResConfig.Get(id); |
| | | string _path = _modelRes.ResourcesName; |
| | | string _resName = _modelRes.ResourcesName; |
| | | if (_path.IndexOf('/') != -1) |
| | |
| | | return; |
| | | } |
| | | |
| | | ModelResConfig _modelRes = Config.Instance.Get<ModelResConfig>(id); |
| | | ModelResConfig _modelRes = ModelResConfig.Get(id); |
| | | string _path = _modelRes.ResourcesName; |
| | | if (_path.IndexOf('/') != -1) |
| | | { |
| | |
| | | return; |
| | | } |
| | | |
| | | ModelResConfig _modelRes = Config.Instance.Get<ModelResConfig>(id); |
| | | ModelResConfig _modelRes = ModelResConfig.Get(id); |
| | | string _path = _modelRes.ResourcesName; |
| | | if (_path.IndexOf('/') != -1) |
| | | { |