| | |
| | | //-------------------------------------------------------- |
| | | // [Author]: 第二世界 |
| | | // [ Date ]: #DateTime# |
| | | // [Author]: Fish |
| | | // [ Date ]: #DateTime# |
| | | //-------------------------------------------------------- |
| | | |
| | | using UnityEngine; |
| | | using System.Collections.Generic; |
| | | using System.IO; |
| | | using System.Threading; |
| | | using System; |
| | | using UnityEngine; |
| | | |
| | | namespace TableConfig { |
| | | public partial class #ClassName# |
| | | { |
| | | |
| | | |
| | | public partial class #ClassName# : ConfigBase { |
| | | #Field# |
| | | |
| | | #Field# |
| | | |
| | | public override string getKey() |
| | | public #ClassName#(string input) |
| | | { |
| | | try |
| | | { |
| | | return #PrimaryKey#.ToString(); |
| | | var tables = input.Split('\t'); |
| | | |
| | | #Read# |
| | | } |
| | | catch (Exception ex) |
| | | { |
| | | DebugEx.Log(ex); |
| | | } |
| | | } |
| | | |
| | | static Dictionary<string, #ClassName#> configs = new Dictionary<string, #ClassName#>(); |
| | | public static #ClassName# Get(string id) |
| | | { |
| | | if (!inited) |
| | | { |
| | | Debug.Log("#ClassName# 还未完成初始化。"); |
| | | return null; |
| | | } |
| | | |
| | | if (configs.ContainsKey(id)) |
| | | { |
| | | return configs[id]; |
| | | } |
| | | |
| | | public override void Parse(string rawContent) { |
| | | try |
| | | { |
| | | var contents = rawContent.Split('\t'); |
| | | #ClassName# config = null; |
| | | if (rawDatas.ContainsKey(id)) |
| | | { |
| | | config = configs[id] = new #ClassName#(rawDatas[id]); |
| | | rawDatas.Remove(id); |
| | | } |
| | | |
| | | #Read# |
| | | } |
| | | catch (Exception ex) |
| | | return config; |
| | | } |
| | | |
| | | public static #ClassName# Get(int id) |
| | | { |
| | | return Get(id.ToString()); |
| | | } |
| | | |
| | | public static List<string> GetKeys() |
| | | { |
| | | var keys = new List<string>(); |
| | | keys.AddRange(configs.Keys); |
| | | keys.AddRange(rawDatas.Keys); |
| | | return keys; |
| | | } |
| | | |
| | | public static List<#ClassName#> GetValues() |
| | | { |
| | | var values = new List<#ClassName#>(); |
| | | values.AddRange(configs.Values); |
| | | |
| | | var keys = new List<string>(rawDatas.Keys); |
| | | foreach (var key in keys) |
| | | { |
| | | values.Add(Get(key)); |
| | | } |
| | | |
| | | return values; |
| | | } |
| | | |
| | | public static bool Has(string id) |
| | | { |
| | | return configs.ContainsKey(id) || rawDatas.ContainsKey(id); |
| | | } |
| | | |
| | | public static bool Has(int id) |
| | | { |
| | | return Has(id.ToString()); |
| | | } |
| | | |
| | | public static bool inited { get; private set; } |
| | | protected static Dictionary<string, string> rawDatas = null; |
| | | public static void Init(bool sync=false) |
| | | { |
| | | inited = false; |
| | | var path = string.Empty; |
| | | if (AssetSource.refdataFromEditor) |
| | | { |
| | | path = ResourcesPath.CONFIG_FODLER +"/#FileName#.txt"; |
| | | } |
| | | else |
| | | { |
| | | path = AssetVersionUtility.GetAssetFilePath("config/#FileName#.txt"); |
| | | } |
| | | |
| | | if (sync) |
| | | { |
| | | var lines = File.ReadAllLines(path); |
| | | rawDatas = new Dictionary<string, string>(lines.Length - 3); |
| | | for (int i = 3; i < lines.Length; i++) |
| | | { |
| | | DebugEx.Log(ex); |
| | | var line = lines[i]; |
| | | var index = line.IndexOf("\t"); |
| | | var id = line.Substring(0, index); |
| | | |
| | | rawDatas[id] = line; |
| | | } |
| | | } |
| | | |
| | | } |
| | | inited = true; |
| | | } |
| | | else |
| | | { |
| | | ThreadPool.QueueUserWorkItem((object _object) => |
| | | { |
| | | var lines = File.ReadAllLines(path); |
| | | rawDatas = new Dictionary<string, string>(lines.Length - 3); |
| | | for (int i = 3; i < lines.Length; i++) |
| | | { |
| | | var line = lines[i]; |
| | | var index = line.IndexOf("\t"); |
| | | var id = line.Substring(0, index); |
| | | |
| | | rawDatas[id] = line; |
| | | } |
| | | |
| | | inited = true; |
| | | }); |
| | | } |
| | | } |
| | | |
| | | } |
| | | |