少年修仙传客户端基础资源
Assets/Editor/XCodeProjectMod.cs
@@ -2,12 +2,10 @@
using System.IO;
using UnityEditor;
using UnityEditor.iOS.Xcode.Custom;
using UnityEditor.iOS.Xcode.Custom.Extensions;
using UnityEngine;
public class XCodeProjectMod
{
#if UNITY_IOS
    private const string CODE_SIGN_DEVELOPER = "";
    private const string CODE_SIGN_DISTRIBUTION = "";
    private const string PROVISIONING_DEVELOPER = "";
@@ -24,47 +22,55 @@
        string _projectPath = PBXProject.GetPBXProjectPath(path);
        PBXProject _project = new PBXProject();
        _project.ReadFromString(File.ReadAllText(_projectPath));
        PBXProject project = new PBXProject();
        project.ReadFromString(File.ReadAllText(_projectPath));
        string _targetGUID = _project.TargetGuidByName(PBXProject.GetUnityTargetName());
        string targetGUID = project.TargetGuidByName(PBXProject.GetUnityTargetName());
        string fwTargetGUID = project.TargetGuidByName("UnityFramework");
        //var _codeSign = Debug.isDebugBuild ? CODE_SIGN_DEVELOPER : CODE_SIGN_DISTRIBUTION;
        //var _provision = Debug.isDebugBuild ? PROVISIONING_DEVELOPER : PROVISIONING_DISTRIBUTION;
        // BuildSetting里的相关设置
        _project.SetBuildProperty(_targetGUID, "ENABLE_BITCODE", "NO");
        _project.SetBuildProperty(_targetGUID, "DEVELOPMENT_TEAM", TEAM);
        project.SetBuildProperty(targetGUID, "ENABLE_BITCODE", "NO");
        project.SetBuildProperty(targetGUID, "DEVELOPMENT_TEAM", TEAM);
        _project.AddBuildProperty(_targetGUID, "OTHER_LDFLAGS", "-ObjC");
        _project.AddBuildProperty(_targetGUID, "GCC_GENERATE_DEBUGGING_SYMBOLS", "NO");
        project.AddBuildProperty(targetGUID, "OTHER_LDFLAGS", "-ObjC");
        project.AddBuildProperty(targetGUID, "GCC_GENERATE_DEBUGGING_SYMBOLS", "NO");
        // 处理 Framework
        // FreeSDK
        _project.AddFrameworkToProject(_targetGUID, "CoreGraphics.framework", true);
        _project.AddFrameworkToProject(_targetGUID, "Security.framework", true);
        _project.AddFrameworkToProject(_targetGUID, "CoreTelephony.framework", true);
        _project.AddFrameworkToProject(_targetGUID, "StoreKit.framework", true);
        _project.AddFrameworkToProject(_targetGUID, "MobileCoreServices.framework", true);
        _project.AddFrameworkToProject(_targetGUID, "SystemConfiguration.framework", true);
        _project.AddFrameworkToProject(_targetGUID, "AdSupport.framework", true);
        //bugly
        project.AddFrameworkToProject(fwTargetGUID, "SystemConfiguration.framework", true);
        project.AddFrameworkToProject(fwTargetGUID, "Security.framework", true);
        project.AddFrameworkToProject(fwTargetGUID, "JavaScriptCore.framework", true);
        // 极光推送
        // JPush
        _project.AddFrameworkToProject(_targetGUID, "CFNetwork.framework", true);
        _project.AddFrameworkToProject(_targetGUID, "CoreFoundation.framework", true);
        _project.AddFrameworkToProject(_targetGUID, "Foundation.framework", true);
        _project.AddFrameworkToProject(_targetGUID, "UIKit.framework", true);
        _project.AddFrameworkToProject(_targetGUID, "UserNotifications.framework", true);
        //三峡sdk
        project.AddFrameworkToProject(fwTargetGUID, "StoreKit.framework", true);
        //project.AddFrameworkToProject(fwTargetGUID, "SystemConfiguration.framework", true);
        project.AddFrameworkToProject(fwTargetGUID, "CFNetwork.framework", true);
        project.AddFrameworkToProject(fwTargetGUID, "CoreTelephony.framework", true);
        //project.AddFrameworkToProject(fwTargetGUID, "Security.framework", true);
        project.AddFrameworkToProject(fwTargetGUID, "CoreMotion.framework", true);
        project.AddFrameworkToProject(fwTargetGUID, "UIKit.framework", true);
        project.AddFrameworkToProject(fwTargetGUID, "CoreGraphics.framework", true);
        project.AddFrameworkToProject(fwTargetGUID, "Foundation.framework", true);
        //project.AddFrameworkToProject(fwTargetGUID, "JavaScriptCore.frameWork", true);
        project.AddFrameworkToProject(fwTargetGUID, "Accelerate.framework", true);
        project.AddFrameworkToProject(fwTargetGUID, "SafariServices.framework", true);
        project.AddFrameworkToProject(fwTargetGUID, "authenticationservices.framework", true);
        project.AddFrameworkToProject(fwTargetGUID, "LocalAuthentication.framework", true);
        // 处理 库文件
        _project.AddFileToBuild(_targetGUID, _project.AddFile("/usr/lib/libz.tbd", "Frameworks/libz.tbd", PBXSourceTree.Sdk));
        _project.AddFileToBuild(_targetGUID, _project.AddFile("/usr/lib/libsqlite3.tbd", "Frameworks/libsqlite3.tbd", PBXSourceTree.Sdk));
        _project.AddFileToBuild(_targetGUID, _project.AddFile("/usr/lib/libc++.tbd", "Frameworks/libc++.tbd", PBXSourceTree.Sdk));
        _project.AddFileToBuild(_targetGUID, _project.AddFile("/usr/lib/libiconv.tbd", "Frameworks/libiconv.tbd", PBXSourceTree.Sdk));
        _project.AddFileToBuild(_targetGUID, _project.AddFile("/usr/lib/libresolv.tbd", "Frameworks/libresolv.tbd", PBXSourceTree.Sdk));
        project.AddFileToBuild(fwTargetGUID, project.AddFile("/usr/lib/libz.tbd", "Frameworks/libz.tbd", PBXSourceTree.Sdk));
        project.AddFileToBuild(fwTargetGUID, project.AddFile("/usr/lib/libsqlite3.tbd", "Frameworks/libsqlite3.tbd", PBXSourceTree.Sdk));
        project.AddFileToBuild(fwTargetGUID, project.AddFile("/usr/lib/libc++.tbd", "Frameworks/libc++.tbd", PBXSourceTree.Sdk));
        project.AddFileToBuild(fwTargetGUID, project.AddFile("/usr/lib/libiconv.tbd", "Frameworks/libiconv.tbd", PBXSourceTree.Sdk));
        project.AddFileToBuild(fwTargetGUID, project.AddFile("/usr/lib/libresolv.tbd", "Frameworks/libresolv.tbd", PBXSourceTree.Sdk));
        File.WriteAllText(_projectPath, _project.WriteToString());
        //UnityFramework
        project.AddBuildProperty(fwTargetGUID, "OTHER_LDFLAGS", "-ObjC");
        File.WriteAllText(_projectPath, project.WriteToString());
        //加推送
        //var _capabilityMgr = new ProjectCapabilityManager(_projectPath, "game003.entitlements", PBXProject.GetUnityTargetName());
@@ -82,26 +88,29 @@
    private static void BuildPlist(string path)
    {
        string _plistPath = path + "/Info.plist";
        string plistPath = path + "/Info.plist";
        PlistDocument _plist = new PlistDocument();
        _plist.ReadFromString(File.ReadAllText(_plistPath));
        PlistDocument plist = new PlistDocument();
        plist.ReadFromString(File.ReadAllText(plistPath));
        PlistElementDict _rootDict = _plist.root;
        PlistElementDict _nsAppTransportSecurity = _rootDict.CreateDict("NSAppTransportSecurity");
        _nsAppTransportSecurity.SetBoolean("NSAllowsArbitraryLoads", true);
        PlistElementDict _dict = _nsAppTransportSecurity.CreateDict("Exception Domains");
        _dict = _dict.CreateDict("jpush.cn");
        _dict.SetBoolean("NSIncludesSubdomains", true);
        _dict.SetBoolean("NSExceptionAllowsInsecureHTTPLoads", true);
        PlistElementDict rootDict = plist.root;
        PlistElementDict nsAppTransportSecurity = rootDict.CreateDict("NSAppTransportSecurity");
        nsAppTransportSecurity.SetBoolean("NSAllowsArbitraryLoads", true);
        PlistElementDict dict = nsAppTransportSecurity.CreateDict("Exception Domains");
        dict = dict.CreateDict("jpush.cn");
        dict.SetBoolean("NSIncludesSubdomains", true);
        dict.SetBoolean("NSExceptionAllowsInsecureHTTPLoads", true);
        _rootDict.SetString("NSMicrophoneUsageDescription", "使用麦克风权限");
        _rootDict.SetString("NSPhotoLibraryAddUsageDescription", "使用相册权限,用以存储截屏的账号信息,以防忘记账号密码");
        rootDict.SetString("NSMicrophoneUsageDescription", "使用麦克风权限");
        rootDict.SetString("NSPhotoLibraryAddUsageDescription", "使用相册权限,用以存储截屏的账号信息,以防忘记账号密码");
        _rootDict.SetString("YLChannelId", "1000");
        _rootDict.SetString("YLPlatformId", "1000");
        rootDict.SetString("FacebookAppID", "1749518565212194");
        rootDict.SetString("FacebookDisplayName", "镇魔诀");
        var array = nsAppTransportSecurity.CreateArray("LSApplicationQueriesSchemes");
        array.AddString("fbapi");
        array.AddString("fbauth2");
        File.WriteAllText(_plistPath, _plist.WriteToString());
        File.WriteAllText(plistPath, plist.WriteToString());
    }
    private static void ModifyFile(string projectPath)
@@ -109,41 +118,24 @@
        //修改UnityAppController.mm 文件
        var _xclass = new XClass(projectPath + "/Classes/UnityAppController.mm");
        //引入UniversalSDK
        _xclass.WriteBelow("#include \"PluginBase/AppDelegateListener.h\"", "#include \"UniversalSDK.h\""+ "\n#import <SMPCQuickSDK/SMPCQuickSDK.h>");
        _xclass.WriteBelow("#include \"PluginBase/AppDelegateListener.h\"", "#include \"UniversalSDK.h\"");
        //unity交互调用的方法
        string newCode = "\n" +
                 "extern \"C\" void IOSMessageHandle(const char* jsonString) {\n" +
                 "    [GetAppController().universalSDK HandleUnityMessage:[NSString stringWithUTF8String:jsonString]];\n" +
                 "}";
        _xclass.WriteBelow("extern \"C\" ScreenOrientation    UnityCurrentOrientation()   { return GetAppController().unityView.contentOrientation; }",newCode);
        _xclass.WriteBelow("extern \"C\" ScreenOrientation    UnityCurrentOrientation()   { return GetAppController().unityView.contentOrientation; }", newCode);
        //初始化UniversalSDK
        newCode = "\n" +
                "    _universalSDK = [[UniversalSDK alloc] init];\n";
                "    _universalSDK = [[UniversalSDK alloc] init];\n    [_universalSDK QuickSDKInit:application didFinishLaunchingWithOptions:launchOptions];";
        _xclass.WriteBelow("[KeyboardDelegate Initialize];", newCode);
        //quick sdk 生命周期
        _xclass.WriteBelow("supportedInterfaceOrientationsForWindow:(UIWindow*)window\n{", "[[SMPCQuickSDK defaultInstance] application:application supportedInterfaceOrientationsForWindow:window];");
        _xclass.WriteBelow("UnitySendRemoteNotification(userInfo);", "[[SMPCQuickSDK defaultInstance] application:application didReceiveRemoteNotification:userInfo];");
        _xclass.WriteBelow("UnitySendDeviceToken(deviceToken);", "[[SMPCQuickSDK defaultInstance] application:application didRegisterForRemoteNotificationsWithDeviceToken:deviceToken];");
        _xclass.WriteBelow("UnitySendRemoteNotificationError(error);", "[[SMPCQuickSDK defaultInstance] application:application didFailToRegisterForRemoteNotificationsWithError:error];");
        _xclass.WriteBelow("- (BOOL)application:(UIApplication*)app openURL:(NSURL*)url options:(NSDictionary<NSString*, id>*)options\n{", "[[SMPCQuickSDK defaultInstance] openURL:url application:app options:options];");
        _xclass.WriteBelow("::printf(\"-> applicationDidEnterBackground()\\n\");", "[[SMPCQuickSDK defaultInstance] applicationDidEnterBackground:application];");
        _xclass.WriteBelow("::printf(\"-> applicationWillEnterForeground()\\n\");", "[[SMPCQuickSDK defaultInstance] applicationWillEnterForeground:application];");
        _xclass.WriteBelow("::printf(\"-> applicationDidBecomeActive()\\n\");", "[[SMPCQuickSDK defaultInstance] applicationDidBecomeActive:application];");
        _xclass.WriteBelow("::printf(\"-> applicationWillResignActive()\\n\");", "[[SMPCQuickSDK defaultInstance] applicationWillResignActive:application];");
        _xclass.WriteBelow("::printf(\"-> applicationWillTerminate()\\n\");", "[[SMPCQuickSDK defaultInstance] applicationWillTerminate:application];");
        //修改UnityAppController.h 文件
        _xclass = new XClass(projectPath + "/Classes/UnityAppController.h");
                _xclass.WriteBelow("@class DisplayConnection;", "@class UniversalSDK;");
        _xclass.WriteBelow("@class DisplayConnection;", "@class UniversalSDK;");
        _xclass.WriteBelow("DisplayConnection*  _mainDisplay;", "UniversalSDK* _universalSDK;");
        _xclass.WriteBelow("@property (readonly, copy, nonatomic) DisplayConnection*    mainDisplay;",
                           "@property (readonly, copy, nonatomic) UniversalSDK*         universalSDK;");
        //适配iPhoneX 底部白条
        _xclass = new XClass(projectPath + "/Classes/UI/UnityViewControllerBase+iOS.mm");
        _xclass.Replace("return res;", "return UIRectEdgeAll;");
    }
    private static string GetBuildPath()
@@ -202,18 +194,16 @@
    [MenuItem("Build/ipa")]
    public static void BuildIPA()
    {
        var _p = new System.Diagnostics.Process();
        _p.StartInfo.FileName = "osascript";
        _p.StartInfo.Arguments = string.Format("-e 'tell application \"Terminal\" \n activate \n do script \"cd {0} && sh {1} {2}\" \n end tell'",
        var p = new System.Diagnostics.Process();
        p.StartInfo.FileName = "osascript";
        p.StartInfo.Arguments = string.Format("-e 'tell application \"Terminal\" \n activate \n do script \"cd {0} && sh {1} {2}\" \n end tell'",
                                               Application.dataPath + "/../",
                                              "buildipa.sh",
                                               GetBuildPath());
        _p.StartInfo.UseShellExecute = false;
        _p.StartInfo.RedirectStandardOutput = false;
        _p.Start();
        _p.WaitForExit();
        p.StartInfo.UseShellExecute = false;
        p.StartInfo.RedirectStandardOutput = false;
        p.Start();
        p.WaitForExit();
    }
#endif
}