| | |
| | | using System.IO; |
| | | using UnityEditor; |
| | | using UnityEditor.iOS.Xcode.Custom; |
| | | using UnityEditor.iOS.Xcode.Custom.Extensions; |
| | | using UnityEngine; |
| | | |
| | | public class XCodeProjectMod |
| | | { |
| | | #if UNITY_IOS |
| | | private const string CODE_SIGN_DEVELOPER = ""; |
| | | private const string CODE_SIGN_DISTRIBUTION = ""; |
| | | private const string PROVISIONING_DEVELOPER = ""; |
| | |
| | | |
| | | string _projectPath = PBXProject.GetPBXProjectPath(path); |
| | | |
| | | PBXProject _project = new PBXProject(); |
| | | _project.ReadFromString(File.ReadAllText(_projectPath)); |
| | | PBXProject project = new PBXProject(); |
| | | project.ReadFromString(File.ReadAllText(_projectPath)); |
| | | |
| | | string _targetGUID = _project.TargetGuidByName(PBXProject.GetUnityTargetName()); |
| | | string targetGUID = project.TargetGuidByName(PBXProject.GetUnityTargetName()); |
| | | string fwTargetGUID = project.TargetGuidByName("UnityFramework"); |
| | | |
| | | //var _codeSign = Debug.isDebugBuild ? CODE_SIGN_DEVELOPER : CODE_SIGN_DISTRIBUTION; |
| | | //var _provision = Debug.isDebugBuild ? PROVISIONING_DEVELOPER : PROVISIONING_DISTRIBUTION; |
| | | |
| | | // BuildSetting里的相关设置 |
| | | _project.SetBuildProperty(_targetGUID, "ENABLE_BITCODE", "NO"); |
| | | _project.SetBuildProperty(_targetGUID, "DEVELOPMENT_TEAM", TEAM); |
| | | project.SetBuildProperty(targetGUID, "ENABLE_BITCODE", "NO"); |
| | | project.SetBuildProperty(targetGUID, "DEVELOPMENT_TEAM", TEAM); |
| | | |
| | | _project.AddBuildProperty(_targetGUID, "OTHER_LDFLAGS", "-ObjC"); |
| | | _project.AddBuildProperty(_targetGUID, "GCC_GENERATE_DEBUGGING_SYMBOLS", "NO"); |
| | | project.AddBuildProperty(targetGUID, "OTHER_LDFLAGS", "-ObjC"); |
| | | project.AddBuildProperty(targetGUID, "GCC_GENERATE_DEBUGGING_SYMBOLS", "NO"); |
| | | |
| | | // 处理 Framework |
| | | // FreeSDK |
| | | _project.AddFrameworkToProject(_targetGUID, "CoreGraphics.framework", true); |
| | | _project.AddFrameworkToProject(_targetGUID, "Security.framework", true); |
| | | _project.AddFrameworkToProject(_targetGUID, "CoreTelephony.framework", true); |
| | | _project.AddFrameworkToProject(_targetGUID, "StoreKit.framework", true); |
| | | _project.AddFrameworkToProject(_targetGUID, "MobileCoreServices.framework", true); |
| | | _project.AddFrameworkToProject(_targetGUID, "SystemConfiguration.framework", true); |
| | | _project.AddFrameworkToProject(_targetGUID, "AdSupport.framework", true); |
| | | //bugly |
| | | project.AddFrameworkToProject(fwTargetGUID, "SystemConfiguration.framework", true); |
| | | project.AddFrameworkToProject(fwTargetGUID, "Security.framework", true); |
| | | project.AddFrameworkToProject(fwTargetGUID, "JavaScriptCore.framework", true); |
| | | |
| | | // 极光推送 |
| | | // JPush |
| | | _project.AddFrameworkToProject(_targetGUID, "CFNetwork.framework", true); |
| | | _project.AddFrameworkToProject(_targetGUID, "CoreFoundation.framework", true); |
| | | _project.AddFrameworkToProject(_targetGUID, "Foundation.framework", true); |
| | | _project.AddFrameworkToProject(_targetGUID, "UIKit.framework", true); |
| | | _project.AddFrameworkToProject(_targetGUID, "UserNotifications.framework", true); |
| | | //三峡sdk |
| | | project.AddFrameworkToProject(fwTargetGUID, "StoreKit.framework", true); |
| | | //project.AddFrameworkToProject(fwTargetGUID, "SystemConfiguration.framework", true); |
| | | project.AddFrameworkToProject(fwTargetGUID, "CFNetwork.framework", true); |
| | | project.AddFrameworkToProject(fwTargetGUID, "CoreTelephony.framework", true); |
| | | //project.AddFrameworkToProject(fwTargetGUID, "Security.framework", true); |
| | | project.AddFrameworkToProject(fwTargetGUID, "CoreMotion.framework", true); |
| | | project.AddFrameworkToProject(fwTargetGUID, "UIKit.framework", true); |
| | | project.AddFrameworkToProject(fwTargetGUID, "CoreGraphics.framework", true); |
| | | project.AddFrameworkToProject(fwTargetGUID, "Foundation.framework", true); |
| | | //project.AddFrameworkToProject(fwTargetGUID, "JavaScriptCore.frameWork", true); |
| | | project.AddFrameworkToProject(fwTargetGUID, "Accelerate.framework", true); |
| | | project.AddFrameworkToProject(fwTargetGUID, "SafariServices.framework", true); |
| | | project.AddFrameworkToProject(fwTargetGUID, "authenticationservices.framework", true); |
| | | project.AddFrameworkToProject(fwTargetGUID, "LocalAuthentication.framework", true); |
| | | |
| | | // 处理 库文件 |
| | | _project.AddFileToBuild(_targetGUID, _project.AddFile("/usr/lib/libz.tbd", "Frameworks/libz.tbd", PBXSourceTree.Sdk)); |
| | | _project.AddFileToBuild(_targetGUID, _project.AddFile("/usr/lib/libsqlite3.tbd", "Frameworks/libsqlite3.tbd", PBXSourceTree.Sdk)); |
| | | _project.AddFileToBuild(_targetGUID, _project.AddFile("/usr/lib/libc++.tbd", "Frameworks/libc++.tbd", PBXSourceTree.Sdk)); |
| | | _project.AddFileToBuild(_targetGUID, _project.AddFile("/usr/lib/libiconv.tbd", "Frameworks/libiconv.tbd", PBXSourceTree.Sdk)); |
| | | _project.AddFileToBuild(_targetGUID, _project.AddFile("/usr/lib/libresolv.tbd", "Frameworks/libresolv.tbd", PBXSourceTree.Sdk)); |
| | | project.AddFileToBuild(fwTargetGUID, project.AddFile("/usr/lib/libz.tbd", "Frameworks/libz.tbd", PBXSourceTree.Sdk)); |
| | | project.AddFileToBuild(fwTargetGUID, project.AddFile("/usr/lib/libsqlite3.tbd", "Frameworks/libsqlite3.tbd", PBXSourceTree.Sdk)); |
| | | project.AddFileToBuild(fwTargetGUID, project.AddFile("/usr/lib/libc++.tbd", "Frameworks/libc++.tbd", PBXSourceTree.Sdk)); |
| | | project.AddFileToBuild(fwTargetGUID, project.AddFile("/usr/lib/libiconv.tbd", "Frameworks/libiconv.tbd", PBXSourceTree.Sdk)); |
| | | project.AddFileToBuild(fwTargetGUID, project.AddFile("/usr/lib/libresolv.tbd", "Frameworks/libresolv.tbd", PBXSourceTree.Sdk)); |
| | | |
| | | File.WriteAllText(_projectPath, _project.WriteToString()); |
| | | //UnityFramework |
| | | project.AddBuildProperty(fwTargetGUID, "OTHER_LDFLAGS", "-ObjC"); |
| | | |
| | | |
| | | File.WriteAllText(_projectPath, project.WriteToString()); |
| | | |
| | | //加推送 |
| | | //var _capabilityMgr = new ProjectCapabilityManager(_projectPath, "game003.entitlements", PBXProject.GetUnityTargetName()); |
| | |
| | | |
| | | private static void BuildPlist(string path) |
| | | { |
| | | string _plistPath = path + "/Info.plist"; |
| | | string plistPath = path + "/Info.plist"; |
| | | |
| | | PlistDocument _plist = new PlistDocument(); |
| | | _plist.ReadFromString(File.ReadAllText(_plistPath)); |
| | | PlistDocument plist = new PlistDocument(); |
| | | plist.ReadFromString(File.ReadAllText(plistPath)); |
| | | |
| | | PlistElementDict _rootDict = _plist.root; |
| | | PlistElementDict _nsAppTransportSecurity = _rootDict.CreateDict("NSAppTransportSecurity"); |
| | | _nsAppTransportSecurity.SetBoolean("NSAllowsArbitraryLoads", true); |
| | | PlistElementDict _dict = _nsAppTransportSecurity.CreateDict("Exception Domains"); |
| | | _dict = _dict.CreateDict("jpush.cn"); |
| | | _dict.SetBoolean("NSIncludesSubdomains", true); |
| | | _dict.SetBoolean("NSExceptionAllowsInsecureHTTPLoads", true); |
| | | PlistElementDict rootDict = plist.root; |
| | | PlistElementDict nsAppTransportSecurity = rootDict.CreateDict("NSAppTransportSecurity"); |
| | | nsAppTransportSecurity.SetBoolean("NSAllowsArbitraryLoads", true); |
| | | PlistElementDict dict = nsAppTransportSecurity.CreateDict("Exception Domains"); |
| | | dict = dict.CreateDict("jpush.cn"); |
| | | dict.SetBoolean("NSIncludesSubdomains", true); |
| | | dict.SetBoolean("NSExceptionAllowsInsecureHTTPLoads", true); |
| | | |
| | | _rootDict.SetString("NSMicrophoneUsageDescription", "使用麦克风权限"); |
| | | _rootDict.SetString("NSPhotoLibraryAddUsageDescription", "使用相册权限,用以存储截屏的账号信息,以防忘记账号密码"); |
| | | rootDict.SetString("NSMicrophoneUsageDescription", "使用麦克风权限"); |
| | | rootDict.SetString("NSPhotoLibraryAddUsageDescription", "使用相册权限,用以存储截屏的账号信息,以防忘记账号密码"); |
| | | |
| | | _rootDict.SetString("YLChannelId", "1000"); |
| | | _rootDict.SetString("YLPlatformId", "1000"); |
| | | rootDict.SetString("FacebookAppID", "1749518565212194"); |
| | | rootDict.SetString("FacebookDisplayName", "镇魔诀"); |
| | | var array = nsAppTransportSecurity.CreateArray("LSApplicationQueriesSchemes"); |
| | | array.AddString("fbapi"); |
| | | array.AddString("fbauth2"); |
| | | |
| | | File.WriteAllText(_plistPath, _plist.WriteToString()); |
| | | File.WriteAllText(plistPath, plist.WriteToString()); |
| | | } |
| | | |
| | | private static void ModifyFile(string projectPath) |
| | |
| | | //修改UnityAppController.mm 文件 |
| | | var _xclass = new XClass(projectPath + "/Classes/UnityAppController.mm"); |
| | | //引入UniversalSDK |
| | | _xclass.WriteBelow("#include \"PluginBase/AppDelegateListener.h\"", "#include \"UniversalSDK.h\""+ "\n#import <SMPCQuickSDK/SMPCQuickSDK.h>"); |
| | | _xclass.WriteBelow("#include \"PluginBase/AppDelegateListener.h\"", "#include \"UniversalSDK.h\""); |
| | | //unity交互调用的方法 |
| | | string newCode = "\n" + |
| | | "extern \"C\" void IOSMessageHandle(const char* jsonString) {\n" + |
| | | " [GetAppController().universalSDK HandleUnityMessage:[NSString stringWithUTF8String:jsonString]];\n" + |
| | | "}"; |
| | | _xclass.WriteBelow("extern \"C\" ScreenOrientation UnityCurrentOrientation() { return GetAppController().unityView.contentOrientation; }",newCode); |
| | | _xclass.WriteBelow("extern \"C\" ScreenOrientation UnityCurrentOrientation() { return GetAppController().unityView.contentOrientation; }", newCode); |
| | | //初始化UniversalSDK |
| | | newCode = "\n" + |
| | | " _universalSDK = [[UniversalSDK alloc] init];\n"; |
| | | " _universalSDK = [[UniversalSDK alloc] init];\n [_universalSDK QuickSDKInit:application didFinishLaunchingWithOptions:launchOptions];"; |
| | | _xclass.WriteBelow("[KeyboardDelegate Initialize];", newCode); |
| | | //quick sdk 生命周期 |
| | | _xclass.WriteBelow("supportedInterfaceOrientationsForWindow:(UIWindow*)window\n{", "[[SMPCQuickSDK defaultInstance] application:application supportedInterfaceOrientationsForWindow:window];"); |
| | | _xclass.WriteBelow("UnitySendRemoteNotification(userInfo);", "[[SMPCQuickSDK defaultInstance] application:application didReceiveRemoteNotification:userInfo];"); |
| | | _xclass.WriteBelow("UnitySendDeviceToken(deviceToken);", "[[SMPCQuickSDK defaultInstance] application:application didRegisterForRemoteNotificationsWithDeviceToken:deviceToken];"); |
| | | _xclass.WriteBelow("UnitySendRemoteNotificationError(error);", "[[SMPCQuickSDK defaultInstance] application:application didFailToRegisterForRemoteNotificationsWithError:error];"); |
| | | _xclass.WriteBelow("- (BOOL)application:(UIApplication*)app openURL:(NSURL*)url options:(NSDictionary<NSString*, id>*)options\n{", "[[SMPCQuickSDK defaultInstance] openURL:url application:app options:options];"); |
| | | _xclass.WriteBelow("::printf(\"-> applicationDidEnterBackground()\\n\");", "[[SMPCQuickSDK defaultInstance] applicationDidEnterBackground:application];"); |
| | | _xclass.WriteBelow("::printf(\"-> applicationWillEnterForeground()\\n\");", "[[SMPCQuickSDK defaultInstance] applicationWillEnterForeground:application];"); |
| | | _xclass.WriteBelow("::printf(\"-> applicationDidBecomeActive()\\n\");", "[[SMPCQuickSDK defaultInstance] applicationDidBecomeActive:application];"); |
| | | _xclass.WriteBelow("::printf(\"-> applicationWillResignActive()\\n\");", "[[SMPCQuickSDK defaultInstance] applicationWillResignActive:application];"); |
| | | _xclass.WriteBelow("::printf(\"-> applicationWillTerminate()\\n\");", "[[SMPCQuickSDK defaultInstance] applicationWillTerminate:application];"); |
| | | |
| | | |
| | | //修改UnityAppController.h 文件 |
| | | _xclass = new XClass(projectPath + "/Classes/UnityAppController.h"); |
| | | _xclass.WriteBelow("@class DisplayConnection;", "@class UniversalSDK;"); |
| | | _xclass.WriteBelow("@class DisplayConnection;", "@class UniversalSDK;"); |
| | | _xclass.WriteBelow("DisplayConnection* _mainDisplay;", "UniversalSDK* _universalSDK;"); |
| | | _xclass.WriteBelow("@property (readonly, copy, nonatomic) DisplayConnection* mainDisplay;", |
| | | "@property (readonly, copy, nonatomic) UniversalSDK* universalSDK;"); |
| | | |
| | | |
| | | //适配iPhoneX 底部白条 |
| | | _xclass = new XClass(projectPath + "/Classes/UI/UnityViewControllerBase+iOS.mm"); |
| | | _xclass.Replace("return res;", "return UIRectEdgeAll;"); |
| | | } |
| | | |
| | | private static string GetBuildPath() |
| | |
| | | [MenuItem("Build/ipa")] |
| | | public static void BuildIPA() |
| | | { |
| | | var _p = new System.Diagnostics.Process(); |
| | | _p.StartInfo.FileName = "osascript"; |
| | | _p.StartInfo.Arguments = string.Format("-e 'tell application \"Terminal\" \n activate \n do script \"cd {0} && sh {1} {2}\" \n end tell'", |
| | | var p = new System.Diagnostics.Process(); |
| | | p.StartInfo.FileName = "osascript"; |
| | | p.StartInfo.Arguments = string.Format("-e 'tell application \"Terminal\" \n activate \n do script \"cd {0} && sh {1} {2}\" \n end tell'", |
| | | Application.dataPath + "/../", |
| | | "buildipa.sh", |
| | | GetBuildPath()); |
| | | _p.StartInfo.UseShellExecute = false; |
| | | _p.StartInfo.RedirectStandardOutput = false; |
| | | _p.Start(); |
| | | _p.WaitForExit(); |
| | | p.StartInfo.UseShellExecute = false; |
| | | p.StartInfo.RedirectStandardOutput = false; |
| | | p.Start(); |
| | | p.WaitForExit(); |
| | | } |
| | | |
| | | #endif |
| | | |
| | | } |