少年修仙传客户端基础资源
Assets/Editor/XCodeProjectMod.cs
@@ -6,14 +6,12 @@
public class XCodeProjectMod
{
    private const string CODE_SIGN_DEVELOPER = "";
    private const string CODE_SIGN_DISTRIBUTION = "";
    private const string PROVISIONING_DEVELOPER = "";
    private const string PROVISIONING_DISTRIBUTION = "";
    private const string TEAM = "5X26T385YZ";
#if UNITY_IOS
    [UnityEditor.Callbacks.PostProcessBuild(999)]
    public static void OnPostprocessBuild(BuildTarget buildTarget, string path)
    {
@@ -22,59 +20,63 @@
            return;
        }
        string _projectPath = PBXProject.GetPBXProjectPath(path);
        PBXProject _project = new PBXProject();
        _project.ReadFromString(File.ReadAllText(_projectPath));
        PBXProject project = new PBXProject();
        project.ReadFromString(File.ReadAllText(_projectPath));
        string _targetGUID = _project.TargetGuidByName(PBXProject.GetUnityTargetName());
        string targetGUID = project.TargetGuidByName(PBXProject.GetUnityTargetName());
        string fwTargetGUID = project.TargetGuidByName("UnityFramework");
        //var _codeSign = Debug.isDebugBuild ? CODE_SIGN_DEVELOPER : CODE_SIGN_DISTRIBUTION;
        //var _provision = Debug.isDebugBuild ? PROVISIONING_DEVELOPER : PROVISIONING_DISTRIBUTION;
        // BuildSetting里的相关设置
        _project.SetBuildProperty(_targetGUID, "ENABLE_BITCODE", "NO");
        _project.SetBuildProperty(_targetGUID, "DEVELOPMENT_TEAM", TEAM);
        project.SetBuildProperty(targetGUID, "ENABLE_BITCODE", "NO");
        project.SetBuildProperty(targetGUID, "DEVELOPMENT_TEAM", TEAM);
        _project.AddBuildProperty(_targetGUID, "OTHER_LDFLAGS", "-ObjC");
        _project.AddBuildProperty(_targetGUID, "GCC_GENERATE_DEBUGGING_SYMBOLS", "NO");
        project.AddBuildProperty(targetGUID, "OTHER_LDFLAGS", "-ObjC");
        project.AddBuildProperty(targetGUID, "GCC_GENERATE_DEBUGGING_SYMBOLS", "NO");
        // 处理 Framework
        // FreeSDK
        _project.AddFrameworkToProject(_targetGUID, "CoreGraphics.framework", true);
        _project.AddFrameworkToProject(_targetGUID, "Security.framework", true);
        _project.AddFrameworkToProject(_targetGUID, "CoreTelephony.framework", true);
        _project.AddFrameworkToProject(_targetGUID, "StoreKit.framework", true);
        _project.AddFrameworkToProject(_targetGUID, "MobileCoreServices.framework", true);
        _project.AddFrameworkToProject(_targetGUID, "SystemConfiguration.framework", true);
        _project.AddFrameworkToProject(_targetGUID, "AdSupport.framework", true);
        //bugly
        project.AddFrameworkToProject(fwTargetGUID, "SystemConfiguration.framework", true);
        project.AddFrameworkToProject(fwTargetGUID, "Security.framework", true);
        project.AddFrameworkToProject(fwTargetGUID, "JavaScriptCore.framework", true);
        // 极光推送
        // JPush
        _project.AddFrameworkToProject(_targetGUID, "CFNetwork.framework", true);
        _project.AddFrameworkToProject(_targetGUID, "CoreFoundation.framework", true);
        _project.AddFrameworkToProject(_targetGUID, "Foundation.framework", true);
        _project.AddFrameworkToProject(_targetGUID, "UIKit.framework", true);
        _project.AddFrameworkToProject(_targetGUID, "UserNotifications.framework", true);
        //三峡sdk
        project.AddFrameworkToProject(fwTargetGUID, "StoreKit.framework", true);
        //project.AddFrameworkToProject(fwTargetGUID, "SystemConfiguration.framework", true);
        project.AddFrameworkToProject(fwTargetGUID, "CFNetwork.framework", true);
        project.AddFrameworkToProject(fwTargetGUID, "CoreTelephony.framework", true);
        //project.AddFrameworkToProject(fwTargetGUID, "Security.framework", true);
        project.AddFrameworkToProject(fwTargetGUID, "CoreMotion.framework", true);
        project.AddFrameworkToProject(fwTargetGUID, "UIKit.framework", true);
        project.AddFrameworkToProject(fwTargetGUID, "CoreGraphics.framework", true);
        project.AddFrameworkToProject(fwTargetGUID, "Foundation.framework", true);
        //project.AddFrameworkToProject(fwTargetGUID, "JavaScriptCore.frameWork", true);
        project.AddFrameworkToProject(fwTargetGUID, "Accelerate.framework", true);
        project.AddFrameworkToProject(fwTargetGUID, "SafariServices.framework", true);
        project.AddFrameworkToProject(fwTargetGUID, "authenticationservices.framework", true);
        project.AddFrameworkToProject(fwTargetGUID, "LocalAuthentication.framework", true);
        // 处理 库文件
        _project.AddFileToBuild(_targetGUID, _project.AddFile("/usr/lib/libz.tbd", "Frameworks/libz.tbd", PBXSourceTree.Sdk));
        _project.AddFileToBuild(_targetGUID, _project.AddFile("/usr/lib/libsqlite3.tbd", "Frameworks/libsqlite3.tbd", PBXSourceTree.Sdk));
        _project.AddFileToBuild(_targetGUID, _project.AddFile("/usr/lib/libc++.tbd", "Frameworks/libc++.tbd", PBXSourceTree.Sdk));
        _project.AddFileToBuild(_targetGUID, _project.AddFile("/usr/lib/libiconv.tbd", "Frameworks/libiconv.tbd", PBXSourceTree.Sdk));
        _project.AddFileToBuild(_targetGUID, _project.AddFile("/usr/lib/libresolv.tbd", "Frameworks/libresolv.tbd", PBXSourceTree.Sdk));
        project.AddFileToBuild(fwTargetGUID, project.AddFile("/usr/lib/libz.tbd", "Frameworks/libz.tbd", PBXSourceTree.Sdk));
        project.AddFileToBuild(fwTargetGUID, project.AddFile("/usr/lib/libsqlite3.tbd", "Frameworks/libsqlite3.tbd", PBXSourceTree.Sdk));
        project.AddFileToBuild(fwTargetGUID, project.AddFile("/usr/lib/libc++.tbd", "Frameworks/libc++.tbd", PBXSourceTree.Sdk));
        project.AddFileToBuild(fwTargetGUID, project.AddFile("/usr/lib/libiconv.tbd", "Frameworks/libiconv.tbd", PBXSourceTree.Sdk));
        project.AddFileToBuild(fwTargetGUID, project.AddFile("/usr/lib/libresolv.tbd", "Frameworks/libresolv.tbd", PBXSourceTree.Sdk));
        // 针对猫儿sdk的处理
        HandleMrSDK(_project);
        //UnityFramework
        project.AddBuildProperty(fwTargetGUID, "OTHER_LDFLAGS", "-ObjC");
        File.WriteAllText(_projectPath, _project.WriteToString());
        var _capabilityMgr = new ProjectCapabilityManager(_projectPath, "game003.entitlements", PBXProject.GetUnityTargetName());
        _capabilityMgr.AddInAppPurchase();
        _capabilityMgr.AddPushNotifications(true);
        _capabilityMgr.WriteToFile();
        File.WriteAllText(_projectPath, project.WriteToString());
        //加推送
        //var _capabilityMgr = new ProjectCapabilityManager(_projectPath, "game003.entitlements", PBXProject.GetUnityTargetName());
        //_capabilityMgr.AddInAppPurchase();
        //_capabilityMgr.AddPushNotifications(true);
        //_capabilityMgr.WriteToFile();
        BuildPlist(path);
@@ -83,110 +85,57 @@
            ModifyFile(path);
        }
    }
#endif
    private static void BuildPlist(string path)
    {
        string _plistPath = path + "/Info.plist";
        string plistPath = path + "/Info.plist";
        PlistDocument _plist = new PlistDocument();
        _plist.ReadFromString(File.ReadAllText(_plistPath));
        PlistDocument plist = new PlistDocument();
        plist.ReadFromString(File.ReadAllText(plistPath));
        PlistElementDict _rootDict = _plist.root;
        PlistElementDict _nsAppTransportSecurity = _rootDict.CreateDict("NSAppTransportSecurity");
        _nsAppTransportSecurity.SetBoolean("NSAllowsArbitraryLoads", true);
        PlistElementDict _dict = _nsAppTransportSecurity.CreateDict("Exception Domains");
        _dict = _dict.CreateDict("jpush.cn");
        _dict.SetBoolean("NSIncludesSubdomains", true);
        _dict.SetBoolean("NSExceptionAllowsInsecureHTTPLoads", true);
        PlistElementDict rootDict = plist.root;
        PlistElementDict nsAppTransportSecurity = rootDict.CreateDict("NSAppTransportSecurity");
        nsAppTransportSecurity.SetBoolean("NSAllowsArbitraryLoads", true);
        PlistElementDict dict = nsAppTransportSecurity.CreateDict("Exception Domains");
        dict = dict.CreateDict("jpush.cn");
        dict.SetBoolean("NSIncludesSubdomains", true);
        dict.SetBoolean("NSExceptionAllowsInsecureHTTPLoads", true);
        _rootDict.SetString("NSMicrophoneUsageDescription", "使用麦克风权限");
        _rootDict.SetString("NSPhotoLibraryAddUsageDescription", "使用相册权限,用以存储截屏的账号信息,以防忘记账号密码");
        rootDict.SetString("NSMicrophoneUsageDescription", "使用麦克风权限");
        rootDict.SetString("NSPhotoLibraryAddUsageDescription", "使用相册权限,用以存储截屏的账号信息,以防忘记账号密码");
        _rootDict.SetString("YLChannelId", "1000");
        _rootDict.SetString("YLPlatformId", "1000");
        rootDict.SetString("FacebookAppID", "1749518565212194");
        rootDict.SetString("FacebookDisplayName", "镇魔诀");
        var array = nsAppTransportSecurity.CreateArray("LSApplicationQueriesSchemes");
        array.AddString("fbapi");
        array.AddString("fbauth2");
        File.WriteAllText(_plistPath, _plist.WriteToString());
        File.WriteAllText(plistPath, plist.WriteToString());
    }
    private static void ModifyFile(string projectPath)
    {
        // -------------- UnityAppController.mm
        //读取UnityAppController.mm文件
        //修改UnityAppController.mm 文件
        var _xclass = new XClass(projectPath + "/Classes/UnityAppController.mm");
        //在指定代码后面增加一行代码
        _xclass.WriteBelow("#include \"PluginBase/AppDelegateListener.h\"", "#include \"UniversalSDK.h\"\n#include \"JPushService.h\"");
        //引入UniversalSDK
        _xclass.WriteBelow("#include \"PluginBase/AppDelegateListener.h\"", "#include \"UniversalSDK.h\"");
        //unity交互调用的方法
        string newCode = "\n" +
                         "extern \"C\" void IOSMessageHandle(const char* jsonString) {\n" +
                         "    [GetAppController().universalSDK HandleUnityMessage:[NSString stringWithUTF8String:jsonString]];\n" +
                         "}";
        _xclass.WriteBelow("extern \"C\" ScreenOrientation    UnityCurrentOrientation()   { return GetAppController().unityView.contentOrientation; }",
                           newCode);
                 "extern \"C\" void IOSMessageHandle(const char* jsonString) {\n" +
                 "    [GetAppController().universalSDK HandleUnityMessage:[NSString stringWithUTF8String:jsonString]];\n" +
                 "}";
        _xclass.WriteBelow("extern \"C\" ScreenOrientation    UnityCurrentOrientation()   { return GetAppController().unityView.contentOrientation; }", newCode);
        //初始化UniversalSDK
        newCode = "\n" +
                   "    _universalSDK = [[UniversalSDK alloc] init];\n" +
                   "    [_universalSDK JPushInit:launchOptions];";
        //在指定代码后面增加一大行代码
                "    _universalSDK = [[UniversalSDK alloc] init];\n    [_universalSDK QuickSDKInit:application didFinishLaunchingWithOptions:launchOptions];";
        _xclass.WriteBelow("[KeyboardDelegate Initialize];", newCode);
        _xclass.WriteBelow("UnitySendDeviceToken(deviceToken);", "    [JPUSHService registerDeviceToken:deviceToken];");
        newCode = "UnitySendRemoteNotification(userInfo);\n" +
            "    [JPUSHService handleRemoteNotification:userInfo];\n";
        _xclass.Replace("UnitySendRemoteNotification(userInfo);", newCode);
        newCode = "[application setApplicationIconBadgeNumber:0];\n" +
            "    [application cancelAllLocalNotifications];\n";
        _xclass.WriteBelow("::printf(\"-> applicationWillEnterForeground()\\n\");", newCode);
        _xclass.WriteBelow("::printf(\"-> applicationDidEnterBackground()\\n\");", "[[UIApplication sharedApplication] setApplicationIconBadgeNumber:0];\n");
        newCode = "    CGRect _winSize = [UIScreen mainScreen].bounds;\n" +
            "    if(KIsiPhoneX){\n" +
            "        _winSize.origin.x = 40;\n" +
            "        _winSize.size.width -= 92;\n" +
            "        _winSize.size.height -= 15;\n" +
            "    }\n" +
            "    _window = [[UIWindow alloc] initWithFrame:_winSize];\n";
        _xclass.Replace("_window         = [[UIWindow alloc] initWithFrame: [UIScreen mainScreen].bounds];", newCode);
        // -------------- UnityAppController.h
        //修改UnityAppController.h 文件
        _xclass = new XClass(projectPath + "/Classes/UnityAppController.h");
        _xclass.WriteBelow("@class DisplayConnection;", "@class UniversalSDK;");
        _xclass.WriteBelow("// auto-rotation view contoller goes to index=0", "UniversalSDK* _universalSDK;");
        _xclass.WriteBelow("DisplayConnection*  _mainDisplay;", "UniversalSDK* _universalSDK;");
        _xclass.WriteBelow("@property (readonly, copy, nonatomic) DisplayConnection*    mainDisplay;",
                           "@property (readonly, copy, nonatomic) UniversalSDK*         universalSDK;");
        _xclass = new XClass(projectPath + "/Classes/UI/UnityView.mm");
        _xclass.WriteBelow("#include \"Unity/UnityMetalSupport.h\"", "#include \"UniversalSDK.h\"");
        _xclass.WriteBelow("_curOrientation = OrientationAfterTransform(_curOrientation, TransformBetweenOrientations(from, to));",
                           @"if(KIsiPhoneX) {
                                CGRect _winSize = [UIScreen mainScreen].bounds;
                                if(to == landscapeLeft){
                                    _winSize.origin.x = 0;
                                    _winSize.origin.y = 0;
                                    _winSize.size.width = 720;
                                    _winSize.size.height = 360;
                                }else if(to == landscapeRight){
                                    _winSize.origin.x = 0;
                                    _winSize.origin.y = -15;
                                    _winSize.size.width = 720;
                                    _winSize.size.height = 360;
                                }
                                [self setFrame:_winSize];
                            }");
        _xclass = new XClass(projectPath + "/Classes/UI/UnityViewControllerBaseiOS.mm");
        _xclass.Replace("return res;", "return UIRectEdgeAll;");
    }
    private static string GetBuildPath()
@@ -231,41 +180,30 @@
        }
        s_IsAppend = true;
        BuildPipeline.BuildPlayer(ClientPackage.baseLevels, _buildPath, BuildTarget.iOS, BuildOptions.Il2CPP | BuildOptions.AcceptExternalModificationsToPlayer);
        PlayerSettings.SetScriptingBackend(BuildTargetGroup.iOS, ScriptingImplementation.IL2CPP);
        BuildPipeline.BuildPlayer(ClientPackage.baseLevels, _buildPath, BuildTarget.iOS, BuildOptions.AcceptExternalModificationsToPlayer);
    }
    public static void BuildIOSProject_Replace()
    {
        s_IsAppend = false;
        BuildPipeline.BuildPlayer(ClientPackage.baseLevels, GetBuildPath(), BuildTarget.iOS, BuildOptions.Il2CPP);
        PlayerSettings.SetScriptingBackend(BuildTargetGroup.iOS, ScriptingImplementation.IL2CPP);
        BuildPipeline.BuildPlayer(ClientPackage.baseLevels, GetBuildPath(), BuildTarget.iOS, BuildOptions.None);
    }
#if UNITY_IOS
    [MenuItem("Build/ipa")]
    public static void BuildIPA()
    {
        var _p = new System.Diagnostics.Process();
        _p.StartInfo.FileName = "osascript";
        _p.StartInfo.Arguments = string.Format("-e 'tell application \"Terminal\" \n activate \n do script \"cd {0} && sh {1} {2}\" \n end tell'",
        var p = new System.Diagnostics.Process();
        p.StartInfo.FileName = "osascript";
        p.StartInfo.Arguments = string.Format("-e 'tell application \"Terminal\" \n activate \n do script \"cd {0} && sh {1} {2}\" \n end tell'",
                                               Application.dataPath + "/../",
                                              "buildipa.sh",
                                               GetBuildPath());
        _p.StartInfo.UseShellExecute = false;
        _p.StartInfo.RedirectStandardOutput = false;
        _p.Start();
        _p.WaitForExit();
        p.StartInfo.UseShellExecute = false;
        p.StartInfo.RedirectStandardOutput = false;
        p.Start();
        p.WaitForExit();
    }
    private static void HandleMrSDK(PBXProject project)
    {
        string _mrPlistPath = Application.dataPath + "/Plugins/iOS/MyMRSDK/MRSDKInfo.plist";
        if (File.Exists(_mrPlistPath))
        {
            string _targetGUID = project.TargetGuidByName(PBXProject.GetUnityTargetName());
            string _fileGUID = project.AddFile(_mrPlistPath, "Frameworks/Plugins/iOS/MyMRSDK/MRSDKInfo.plist");
            project.AddFileToBuild(_targetGUID, _fileGUID);
        }
    }
#endif
}