| | |
| | | }
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| | |
|
| | | // 为了防止fbx本身就带有材质, 这里去掉fbx上的Import material属性
|
| | | ModelImporter _modelImport = AssetImporter.GetAtPath(_originalAssetPath) as ModelImporter;
|
| | | if (_modelImport != null)
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| | | {
|
| | | if (_modelImport.importMaterials)
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| | | {
|
| | | _modelImport.importMaterials = false;
|
| | | _modelImport.SaveAndReimport();
|
| | | }
|
| | | }
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| | | //ModelImporter _modelImport = AssetImporter.GetAtPath(_originalAssetPath) as ModelImporter;
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| | | //if (_modelImport != null)
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| | | //{
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| | | // if (_modelImport.importMaterials)
|
| | | // {
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| | | // _modelImport.importMaterials = false;
|
| | | // _modelImport.SaveAndReimport();
|
| | | // }
|
| | | //}
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| | |
|
| | | GameObject _prefab = Object.Instantiate(_fbxRes);
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| | |
|