少年修仙传客户端基础资源
hch
2024-12-10 650351d224145cc692715571fc2178378bff393a
Assets/Editor/Actor/ResourcesBuilder.cs
@@ -10,6 +10,7 @@
    protected const byte param_Prefab = 2;
    protected const byte param_Clip = 4;
    protected const byte param_AnimatorController = 8;
    protected const byte param_AnimatorUIController = 16;
    protected class MountPointInfo
    {
@@ -106,18 +107,68 @@
        }
    }
    public static bool IsBuildAnimatorUIController
    {
        get
        {
            return (buildParams & param_AnimatorUIController) != 0;
        }
        set
        {
            if (value)
            {
                buildParams |= param_AnimatorUIController;
            }
            else
            {
                buildParams &= ~param_AnimatorUIController;
            }
        }
    }
    protected static List<MountPointInfo> m_MountPointInfoList = new List<MountPointInfo>();
    public void BuildPrefab(string path, string resName, string suffix)
    public void BuildPrefab(string path, string resName, string suffix, string outName = null, bool isHighMesh = false)
    {
        if (string.IsNullOrEmpty(outName))
        {
            outName = resName;
        }
        string _absOriginalePath = string.Format("{0}/ART/Role/{1}/{2}.FBX", Application.dataPath, path, resName);
        string _originalAssetPath = string.Format("Assets/ART/Role/{0}/{1}.FBX", path, resName);
        string _absAssetPath = string.Format("{0}Mob/{1}{2}.prefab", ResourcesPath.ResourcesOutPath, suffix, resName);
        string _assetPath = string.Format("{0}Mob/{1}{2}.prefab", ResourcesPath.ResourcesOutAssetPath, suffix, resName);
        if ((resName.StartsWith("A_Zs") || resName.StartsWith("A_Fs"))
         && !isHighMesh
         && (suffix.Equals(InstanceResourcesLoader.raceSuffix) || suffix.Equals(InstanceResourcesLoader.handSuffix)))
        {
            _absOriginalePath = string.Format("{0}/ART/Role/{1}/{2}_Dm.FBX", Application.dataPath, path, resName);
            _originalAssetPath = string.Format("Assets/ART/Role/{0}/{1}_Dm.FBX", path, resName);
        }
        string _acAbsAssetPath = string.Format("{0}Mob/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutPath, path, AnimatorControllerLoader.controllerSuffix, path);
        string _acAssetPath = string.Format("{0}Mob/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutAssetPath, path, AnimatorControllerLoader.controllerSuffix, path);
        string _tempPrefabName = outName;
        if (isHighMesh
        && ((resName.StartsWith("A_Zs") || resName.StartsWith("A_Fs"))
        && (suffix.Equals(InstanceResourcesLoader.raceSuffix) || suffix.Equals(InstanceResourcesLoader.handSuffix))))
        {
            _tempPrefabName += "_UI";
            _absOriginalePath = string.Format("{0}/ART/Role/{1}/{2}.FBX", Application.dataPath, path, resName);
            _originalAssetPath = string.Format("Assets/ART/Role/{0}/{1}.FBX", path, resName);
        }
        string _absAssetPath = string.Format("{0}Gmodels/{1}{2}.prefab", ResourcesPath.ResourcesOutPath, suffix, _tempPrefabName);
        string _assetPath = string.Format("{0}Gmodels/{1}{2}.prefab", ResourcesPath.ResourcesOutAssetPath, suffix, _tempPrefabName);
        string _acAbsAssetPath = string.Format("{0}Gmodels/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutPath, path, AnimatorControllerLoader.controllerSuffix, path);
        string _acAssetPath = string.Format("{0}Gmodels/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutAssetPath, path, AnimatorControllerLoader.controllerSuffix, path);
        if (!outName.Equals(resName))
        {
            _acAbsAssetPath = string.Format("{0}Gmodels/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutPath, path, AnimatorControllerLoader.controllerSuffix, outName);
            _acAssetPath = string.Format("{0}Gmodels/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutAssetPath, path, AnimatorControllerLoader.controllerSuffix, outName);
        }
        if (string.IsNullOrEmpty(_absOriginalePath))
        {
@@ -127,7 +178,7 @@
        // 指定动画控制器
        if (!File.Exists(_acAbsAssetPath))
        {
            Debug.LogWarningFormat("检测到此prefab资源: {0} 的AnimatorContorller(动画控制器)资源尚未生成, 这里需要注意啊此资源是否需要先生成AnimatorContorller(动画控制器), 再生成prefab资源.", path);
            Debug.LogWarningFormat("检测到此prefab资源: {0} 的AnimatorContorller(动画控制器)资源尚未生成, 这里需要注意啊此资源是否需要先生成AnimatorContorller(动画控制器), 再生成prefab资源.", _acAssetPath);
        }
        ColliderInfo _colliderInfo = null;
@@ -201,15 +252,15 @@
        }
        // 为了防止fbx本身就带有材质, 这里去掉fbx上的Import material属性
        ModelImporter _modelImport = AssetImporter.GetAtPath(_originalAssetPath) as ModelImporter;
        if (_modelImport != null)
        {
            if (_modelImport.importMaterials)
            {
                _modelImport.importMaterials = false;
                _modelImport.SaveAndReimport();
            }
        }
        //ModelImporter _modelImport = AssetImporter.GetAtPath(_originalAssetPath) as ModelImporter;
        //if (_modelImport != null)
        //{
        //    if (_modelImport.importMaterials)
        //    {
        //        _modelImport.importMaterials = false;
        //        _modelImport.SaveAndReimport();
        //    }
        //}
        GameObject _prefab = Object.Instantiate(_fbxRes);
@@ -243,15 +294,17 @@
        }
        // 加载特效
        if (InstanceResourcesLoader.horseSuffix.Equals(suffix)
         || resName.Contains("B_Cw"))
        {
            HandlerModelEffect("horseEffectConfig", null, resName, ref _prefab);
        }
        else if (InstanceResourcesLoader.raceSuffix.Equals(suffix))
        {
            HandlerModelEffect("clothesEffectConfig", path, resName, ref _prefab);
        }
        //if (outName.StartsWith("M")
        // || outName.StartsWith("N")
        // || outName.StartsWith("B_")
        // || outName.StartsWith("Zq"))
        //{
        //    HandlerModelEffect("horseEffectConfig", null, outName, ref _prefab);
        //}
        //else if (InstanceResourcesLoader.raceSuffix.Equals(suffix))
        //{
        //    HandlerModelEffect("clothesEffectConfig", path, resName, ref _prefab);
        //}
        if (_colliderInfo != null)
        {
@@ -261,7 +314,17 @@
            _collider.height = _colliderInfo.height;
        }
        Transform _rendererNode = _prefab.transform.Find(resName);
        string _tempName = resName;
        if ((resName.StartsWith("A_Zs") || resName.StartsWith("A_Fs"))
            && (suffix.Equals(InstanceResourcesLoader.raceSuffix)
             || suffix.Equals(InstanceResourcesLoader.handSuffix))
            && !isHighMesh)
        {
            _tempName += "_Dm";
        }
        Transform _rendererNode = _prefab.transform.Find(_tempName);
        if (!_rendererNode)
        {
            _rendererNode = _prefab.transform;
@@ -270,7 +333,7 @@
        Renderer _renderer = _rendererNode.GetComponent<Renderer>();
        if (_renderer)
        {
            OnSetupRenderer(path, resName, ref _renderer);
            OnSetupRenderer(path, _tempName, ref _renderer);
        }
        Animation _animation = _prefab.GetComponent<Animation>();
@@ -279,18 +342,26 @@
            Object.DestroyImmediate(_animation);
        }
        Animator _animator = _prefab.GetComponent<Animator>();
        if (!_animator)
        if (suffix.Equals(InstanceResourcesLoader.raceSuffix)
         || suffix.Equals(InstanceResourcesLoader.horseSuffix)
         || suffix.Equals(InstanceResourcesLoader.wingSuffix))
        {
            _animator = _prefab.AddComponent<Animator>();
        }
            Animator _animator = _prefab.GetComponent<Animator>();
        // 绑定动画控制器
        RuntimeAnimatorController _runtimeAnimatorContorller = AssetDatabase.LoadAssetAtPath<RuntimeAnimatorController>(_acAssetPath);
        if (_runtimeAnimatorContorller)
        {
            _animator.runtimeAnimatorController = _runtimeAnimatorContorller;
            if (!_animator)
            {
                _animator = _prefab.AddComponent<Animator>();
            }
            if (suffix.Equals(InstanceResourcesLoader.wingSuffix))
            {
                // 绑定动画控制器
                RuntimeAnimatorController _runtimeAnimatorContorller = AssetDatabase.LoadAssetAtPath<RuntimeAnimatorController>(_acAssetPath);
                if (_runtimeAnimatorContorller)
                {
                    _animator.runtimeAnimatorController = _runtimeAnimatorContorller;
                }
            }
        }
        PrefabUtility.CreatePrefab(_assetPath, _prefab, ReplacePrefabOptions.Default);
@@ -312,7 +383,7 @@
            return;
        }
        string _configPath = ResourcesPath.ResourcesOutAssetPath + "Mob/" + configName + ".asset";
        string _configPath = ResourcesPath.ResourcesOutAssetPath + "Gmodels/" + configName + ".asset";
        HorseEffectConfig _horseEffectConfig = AssetDatabase.LoadAssetAtPath<HorseEffectConfig>(_configPath);
        if (_horseEffectConfig == null
         || _horseEffectConfig.effectConfigList == null
@@ -376,7 +447,7 @@
            _effect = Object.Instantiate(_effect);
            _effect.name = _effect.name.Replace("(Clone)", "");
            _effect.transform.SetParentEx(_parent, Vector3.zero, Quaternion.identity, Vector3.one);
            _effect.SetLayer(LayerUtility.BattleEffect, true);
            _effect.SetLayer(LayerUtility.BattleEffectLow, true);
        }
    }
@@ -406,8 +477,8 @@
    {
        string _absOriginaleDirectory = string.Format("{0}/ART/Role/{1}", Application.dataPath, path);
        string _assetOriginalDirectory = string.Format("Assets/ART/Role/{0}", path);
        string _absAssetDirectory = string.Format("{0}/ResourcesOut/Mob/{1}/AnimationClips", Application.dataPath, path);
        string _assetDirectory = string.Format("Assets/ResourcesOut/Mob/{0}/AnimationClips", path);
        string _absAssetDirectory = string.Format("{0}/ResourcesOut/Gmodels/{1}/AnimationClips", Application.dataPath, path);
        string _assetDirectory = string.Format("Assets/ResourcesOut/Gmodels/{0}/AnimationClips", path);
        if (!Directory.Exists(_absOriginaleDirectory))
        {
@@ -491,24 +562,42 @@
        AssetDatabase.Refresh();
    }
    public static void BuildAnimatorController(string resName, string templeName, string configName)
    public static void BuildAnimatorController(string resName, string templeName, string configName, string outName = null)
    {
        string _absAssetPath = string.Format("{0}Mob/{1}", ResourcesPath.ResourcesOutPath, resName);
        if (string.IsNullOrEmpty(outName))
        {
            outName = resName;
        }
        string _absAssetPath = string.Format("{0}Gmodels/{1}", ResourcesPath.ResourcesOutPath, outName);
        if (!Directory.Exists(_absAssetPath))
        {
            Directory.CreateDirectory(_absAssetPath);
        }
        _absAssetPath = string.Format("{0}Mob/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutPath, resName, AnimatorControllerLoader.controllerSuffix, resName);
        _absAssetPath = string.Format("{0}Gmodels/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutPath, outName, AnimatorControllerLoader.controllerSuffix, outName);
        string _assetPath = string.Format("{0}Gmodels/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutAssetPath, outName, AnimatorControllerLoader.controllerSuffix, outName);
        string _assetPath = string.Format("{0}Mob/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutAssetPath, resName, AnimatorControllerLoader.controllerSuffix, resName);
        if (templeName.Equals("Temple_AnimatorController_BossShow"))
        {
            _absAssetPath = string.Format("{0}Mob/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutPath, resName, AnimatorControllerLoader.controllerShowSuffix, resName);
            _assetPath = string.Format("{0}Mob/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutAssetPath, resName, AnimatorControllerLoader.controllerShowSuffix, resName);
            _absAssetPath = string.Format("{0}Gmodels/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutPath, resName, AnimatorControllerLoader.controllerShowSuffix, resName);
            _assetPath = string.Format("{0}Gmodels/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutAssetPath, resName, AnimatorControllerLoader.controllerShowSuffix, resName);
        }
        string _templePath = string.Format("{0}Mob/{1}.controller", ResourcesPath.ResourcesOutPath, templeName);
        if (templeName.Equals("Temple_AnimatorController_Realm"))
        {
            _absAssetPath = string.Format("{0}Gmodels/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutPath, resName, AnimatorControllerLoader.controllerRealmSuffix, resName);
            _assetPath = string.Format("{0}Gmodels/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutAssetPath, resName, AnimatorControllerLoader.controllerRealmSuffix, resName);
        }
        if (templeName.Equals("Temple_AnimatorController_UI"))
        {
            _absAssetPath = string.Format("{0}Gmodels/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutPath, outName, AnimatorControllerLoader.controllerUISuffix, outName);
            _assetPath = string.Format("{0}Gmodels/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutAssetPath, outName, AnimatorControllerLoader.controllerUISuffix, outName);
        }
        string _templePath = string.Format("{0}Gmodels/{1}.controller", ResourcesPath.ResourcesOutPath, templeName);
        if (File.Exists(_absAssetPath))
        {
@@ -539,7 +628,7 @@
        // 读取配置文件
        string _configPath = StringUtility.Contact(ResourcesPath.ResourcesOutAssetPath,
                                                  "mob/",
                                                  "gmodels/",
                                                  configName,
                                                  ".asset");
@@ -550,7 +639,7 @@
        EditorUtility.SetDirty(_animatorController);
        AssetImporter _assetImport = AssetImporter.GetAtPath(_assetPath);
        _assetImport.assetBundleName = ResourcesPath.MOB_FOLDER_NAME + ResourcesPath.MOB_SUFFIX + resName;
        _assetImport.assetBundleName = ResourcesPath.MOB_FOLDER_NAME + ResourcesPath.MOB_SUFFIX + outName;
        EditorUtility.ClearProgressBar();
@@ -640,7 +729,7 @@
    {
        string _assetPath = StringUtility.Contact(ResourcesPath.ResourcesOutAssetPath,
                                                 "mob/",
                                                 "gmodels/",
                                                  modelName,
                                                 "/AnimationClips/",
                                                 clipName,