少年修仙传客户端基础资源
dabaoji
2024-11-11 89721f0c58ec6d16ecdf0dbea7059854eac42fd9
Assets/Editor/XCodeProjectMod.cs
@@ -10,7 +10,7 @@
    private const string CODE_SIGN_DISTRIBUTION = "";
    private const string PROVISIONING_DEVELOPER = "";
    private const string PROVISIONING_DISTRIBUTION = "";
    private const string TEAM = "5X26T385YZ";
    private const string TEAM = "";
    [UnityEditor.Callbacks.PostProcessBuild(999)]
    public static void OnPostprocessBuild(BuildTarget buildTarget, string path)
@@ -32,32 +32,18 @@
        //var _provision = Debug.isDebugBuild ? PROVISIONING_DEVELOPER : PROVISIONING_DISTRIBUTION;
        // BuildSetting里的相关设置
        project.SetBuildProperty(project.ProjectGuid(), "ENABLE_BITCODE", "NO");
        project.SetBuildProperty(targetGUID, "ENABLE_BITCODE", "NO");
        project.SetBuildProperty(targetGUID, "DEVELOPMENT_TEAM", TEAM);
        project.AddBuildProperty(targetGUID, "OTHER_LDFLAGS", "-ObjC");
        project.AddBuildProperty(targetGUID, "GCC_GENERATE_DEBUGGING_SYMBOLS", "NO");
        //wkwebview
        project.AddFrameworkToProject(fwTargetGUID, "WebKit.framework", true);
        //bugly
        project.AddFrameworkToProject(fwTargetGUID, "SystemConfiguration.framework", true);
        project.AddFrameworkToProject(fwTargetGUID, "Security.framework", true);
        project.AddFrameworkToProject(fwTargetGUID, "JavaScriptCore.framework", true);
        //三峡sdk
        project.AddFrameworkToProject(fwTargetGUID, "StoreKit.framework", true);
        //project.AddFrameworkToProject(fwTargetGUID, "SystemConfiguration.framework", true);
        project.AddFrameworkToProject(fwTargetGUID, "CFNetwork.framework", true);
        project.AddFrameworkToProject(fwTargetGUID, "CoreTelephony.framework", true);
        //project.AddFrameworkToProject(fwTargetGUID, "Security.framework", true);
        project.AddFrameworkToProject(fwTargetGUID, "CoreMotion.framework", true);
        project.AddFrameworkToProject(fwTargetGUID, "UIKit.framework", true);
        project.AddFrameworkToProject(fwTargetGUID, "CoreGraphics.framework", true);
        project.AddFrameworkToProject(fwTargetGUID, "Foundation.framework", true);
        //project.AddFrameworkToProject(fwTargetGUID, "JavaScriptCore.frameWork", true);
        project.AddFrameworkToProject(fwTargetGUID, "Accelerate.framework", true);
        project.AddFrameworkToProject(fwTargetGUID, "SafariServices.framework", true);
        project.AddFrameworkToProject(fwTargetGUID, "authenticationservices.framework", true);
        project.AddFrameworkToProject(fwTargetGUID, "LocalAuthentication.framework", true);
        // 处理 库文件
        project.AddFileToBuild(fwTargetGUID, project.AddFile("/usr/lib/libz.tbd", "Frameworks/libz.tbd", PBXSourceTree.Sdk));
@@ -88,29 +74,23 @@
    private static void BuildPlist(string path)
    {
        string plistPath = path + "/Info.plist";
        string _plistPath = path + "/Info.plist";
        PlistDocument plist = new PlistDocument();
        plist.ReadFromString(File.ReadAllText(plistPath));
        PlistDocument _plist = new PlistDocument();
        _plist.ReadFromString(File.ReadAllText(_plistPath));
        PlistElementDict rootDict = plist.root;
        PlistElementDict nsAppTransportSecurity = rootDict.CreateDict("NSAppTransportSecurity");
        nsAppTransportSecurity.SetBoolean("NSAllowsArbitraryLoads", true);
        PlistElementDict dict = nsAppTransportSecurity.CreateDict("Exception Domains");
        dict = dict.CreateDict("jpush.cn");
        dict.SetBoolean("NSIncludesSubdomains", true);
        dict.SetBoolean("NSExceptionAllowsInsecureHTTPLoads", true);
        PlistElementDict _rootDict = _plist.root;
        PlistElementDict _nsAppTransportSecurity = _rootDict.CreateDict("NSAppTransportSecurity");
        _nsAppTransportSecurity.SetBoolean("NSAllowsArbitraryLoads", true);
        PlistElementDict _dict = _nsAppTransportSecurity.CreateDict("Exception Domains");
        _dict = _dict.CreateDict("jpush.cn");
        _dict.SetBoolean("NSIncludesSubdomains", true);
        _dict.SetBoolean("NSExceptionAllowsInsecureHTTPLoads", true);
        rootDict.SetString("NSMicrophoneUsageDescription", "使用麦克风权限");
        rootDict.SetString("NSPhotoLibraryAddUsageDescription", "使用相册权限,用以存储截屏的账号信息,以防忘记账号密码");
        //_rootDict.SetString("NSMicrophoneUsageDescription", "使用麦克风权限");
        //_rootDict.SetString("NSPhotoLibraryAddUsageDescription", "使用相册权限,用以存储截屏的账号信息,以防忘记账号密码");
        rootDict.SetString("FacebookAppID", "1749518565212194");
        rootDict.SetString("FacebookDisplayName", "镇魔诀");
        var array = nsAppTransportSecurity.CreateArray("LSApplicationQueriesSchemes");
        array.AddString("fbapi");
        array.AddString("fbauth2");
        File.WriteAllText(plistPath, plist.WriteToString());
        File.WriteAllText(_plistPath, _plist.WriteToString());
    }
    private static void ModifyFile(string projectPath)
@@ -118,17 +98,37 @@
        //修改UnityAppController.mm 文件
        var _xclass = new XClass(projectPath + "/Classes/UnityAppController.mm");
        //引入UniversalSDK
        _xclass.WriteBelow("#include \"PluginBase/AppDelegateListener.h\"", "#include \"UniversalSDK.h\"");
        _xclass.WriteBelow("#include \"PluginBase/AppDelegateListener.h\"", "#include \"UniversalSDK.h\"" + "\n#import <SMPCQuickSDK/SMPCQuickSDK.h>");
        //unity交互调用的方法
        string newCode = "\n" +
                 "extern \"C\" void IOSMessageHandle(const char* jsonString) {\n" +
                 "extern \"C\" void IOSUniyMessageHandle(const char* jsonString) {\n" +
                 "    [GetAppController().universalSDK HandleUnityMessage:[NSString stringWithUTF8String:jsonString]];\n" +
                 "}";
        _xclass.WriteBelow("extern \"C\" ScreenOrientation    UnityCurrentOrientation()   { return GetAppController().unityView.contentOrientation; }", newCode);
        //初始化UniversalSDK
        newCode = "\n" +
                "    _universalSDK = [[UniversalSDK alloc] init];\n    [_universalSDK QuickSDKInit:application didFinishLaunchingWithOptions:launchOptions];";
        _xclass.WriteBelow("[KeyboardDelegate Initialize];", newCode);
        _xclass.WriteBelow("::printf(\"-> applicationDidFinishLaunching()\\n\");", newCode);
        newCode = "\n" +
            "if([SMPCQuickSDK defaultInstance].channelType == 39 ||[SMPCQuickSDK defaultInstance].channelType == 1803 ){\n" +
            "return [[SMPCQuickSDK defaultInstance] application: application supportedInterfaceOrientationsForWindow:window];}\n" +
            "else {\n" +
            "[[SMPCQuickSDK defaultInstance] application: application supportedInterfaceOrientationsForWindow:window];}\n";
        //quick sdk 生命周期
        _xclass.WriteBelow("- (NSUInteger)application:(UIApplication*)application supportedInterfaceOrientationsForWindow:(UIWindow*)window\n{", newCode);
        _xclass.WriteBelow("AppController_SendNotificationWithArg(kUnityDidReceiveRemoteNotification, userInfo);", "[[SMPCQuickSDK defaultInstance] application:application didReceiveRemoteNotification:userInfo];");
        _xclass.WriteBelow("AppController_SendNotificationWithArg(kUnityDidRegisterForRemoteNotificationsWithDeviceToken, deviceToken);", "[[SMPCQuickSDK defaultInstance] application:application didRegisterForRemoteNotificationsWithDeviceToken:deviceToken];");
        _xclass.WriteBelow("AppController_SendNotificationWithArg(kUnityDidFailToRegisterForRemoteNotificationsWithError, error);", "[[SMPCQuickSDK defaultInstance] application:application didFailToRegisterForRemoteNotificationsWithError:error];");
        newCode = "\t[[SMPCQuickSDK defaultInstance] openURL:url application:app];\n\tif (sourceApplication && annotation)\n\t{\n\t\t[[SMPCQuickSDK defaultInstance] openURL:url sourceApplication:sourceApplication application:app annotation:annotation];\n\t}\n\t[[SMPCQuickSDK defaultInstance] openURL:url application:app options:options];\n";
        _xclass.WriteBelow("AppController_SendNotificationWithArg(kUnityOnOpenURL, notifData)", newCode);
        _xclass.WriteBelow("::printf(\"-> applicationDidEnterBackground()\\n\");", "[[SMPCQuickSDK defaultInstance] applicationDidEnterBackground:application];");
        _xclass.WriteBelow("::printf(\"-> applicationWillEnterForeground()\\n\");", "[[SMPCQuickSDK defaultInstance] applicationWillEnterForeground:application];");
        _xclass.WriteBelow("::printf(\"-> applicationDidBecomeActive()\\n\");", "[[SMPCQuickSDK defaultInstance] applicationDidBecomeActive:application];");
        _xclass.WriteBelow("::printf(\"-> applicationWillResignActive()\\n\");", "[[SMPCQuickSDK defaultInstance] applicationWillResignActive:application];");
        _xclass.WriteBelow("::printf(\"-> applicationWillTerminate()\\n\");", "[[SMPCQuickSDK defaultInstance] applicationWillTerminate:application];");
        //修改UnityAppController.h 文件
        _xclass = new XClass(projectPath + "/Classes/UnityAppController.h");