| | |
| | | private const string CODE_SIGN_DISTRIBUTION = ""; |
| | | private const string PROVISIONING_DEVELOPER = ""; |
| | | private const string PROVISIONING_DISTRIBUTION = ""; |
| | | private const string TEAM = "5X26T385YZ"; |
| | | private const string TEAM = ""; |
| | | |
| | | [UnityEditor.Callbacks.PostProcessBuild(999)] |
| | | public static void OnPostprocessBuild(BuildTarget buildTarget, string path) |
| | |
| | | //var _provision = Debug.isDebugBuild ? PROVISIONING_DEVELOPER : PROVISIONING_DISTRIBUTION; |
| | | |
| | | // BuildSetting里的相关设置 |
| | | project.SetBuildProperty(project.ProjectGuid(), "ENABLE_BITCODE", "NO"); |
| | | project.SetBuildProperty(targetGUID, "ENABLE_BITCODE", "NO"); |
| | | project.SetBuildProperty(targetGUID, "DEVELOPMENT_TEAM", TEAM); |
| | | |
| | | project.AddBuildProperty(targetGUID, "OTHER_LDFLAGS", "-ObjC"); |
| | | project.AddBuildProperty(targetGUID, "GCC_GENERATE_DEBUGGING_SYMBOLS", "NO"); |
| | | //wkwebview |
| | | project.AddFrameworkToProject(fwTargetGUID, "WebKit.framework", true); |
| | | |
| | | //bugly |
| | | project.AddFrameworkToProject(fwTargetGUID, "SystemConfiguration.framework", true); |
| | | project.AddFrameworkToProject(fwTargetGUID, "Security.framework", true); |
| | | project.AddFrameworkToProject(fwTargetGUID, "JavaScriptCore.framework", true); |
| | | |
| | | //三峡sdk |
| | | project.AddFrameworkToProject(fwTargetGUID, "StoreKit.framework", true); |
| | | //project.AddFrameworkToProject(fwTargetGUID, "SystemConfiguration.framework", true); |
| | | project.AddFrameworkToProject(fwTargetGUID, "CFNetwork.framework", true); |
| | | project.AddFrameworkToProject(fwTargetGUID, "CoreTelephony.framework", true); |
| | | //project.AddFrameworkToProject(fwTargetGUID, "Security.framework", true); |
| | | project.AddFrameworkToProject(fwTargetGUID, "CoreMotion.framework", true); |
| | | project.AddFrameworkToProject(fwTargetGUID, "UIKit.framework", true); |
| | | project.AddFrameworkToProject(fwTargetGUID, "CoreGraphics.framework", true); |
| | | project.AddFrameworkToProject(fwTargetGUID, "Foundation.framework", true); |
| | | //project.AddFrameworkToProject(fwTargetGUID, "JavaScriptCore.frameWork", true); |
| | | project.AddFrameworkToProject(fwTargetGUID, "Accelerate.framework", true); |
| | | project.AddFrameworkToProject(fwTargetGUID, "SafariServices.framework", true); |
| | | project.AddFrameworkToProject(fwTargetGUID, "authenticationservices.framework", true); |
| | | project.AddFrameworkToProject(fwTargetGUID, "LocalAuthentication.framework", true); |
| | | |
| | | // 处理 库文件 |
| | | project.AddFileToBuild(fwTargetGUID, project.AddFile("/usr/lib/libz.tbd", "Frameworks/libz.tbd", PBXSourceTree.Sdk)); |
| | |
| | | |
| | | private static void BuildPlist(string path) |
| | | { |
| | | string plistPath = path + "/Info.plist"; |
| | | string _plistPath = path + "/Info.plist"; |
| | | |
| | | PlistDocument plist = new PlistDocument(); |
| | | plist.ReadFromString(File.ReadAllText(plistPath)); |
| | | PlistDocument _plist = new PlistDocument(); |
| | | _plist.ReadFromString(File.ReadAllText(_plistPath)); |
| | | |
| | | PlistElementDict rootDict = plist.root; |
| | | PlistElementDict nsAppTransportSecurity = rootDict.CreateDict("NSAppTransportSecurity"); |
| | | nsAppTransportSecurity.SetBoolean("NSAllowsArbitraryLoads", true); |
| | | PlistElementDict dict = nsAppTransportSecurity.CreateDict("Exception Domains"); |
| | | dict = dict.CreateDict("jpush.cn"); |
| | | dict.SetBoolean("NSIncludesSubdomains", true); |
| | | dict.SetBoolean("NSExceptionAllowsInsecureHTTPLoads", true); |
| | | PlistElementDict _rootDict = _plist.root; |
| | | PlistElementDict _nsAppTransportSecurity = _rootDict.CreateDict("NSAppTransportSecurity"); |
| | | _nsAppTransportSecurity.SetBoolean("NSAllowsArbitraryLoads", true); |
| | | PlistElementDict _dict = _nsAppTransportSecurity.CreateDict("Exception Domains"); |
| | | _dict = _dict.CreateDict("jpush.cn"); |
| | | _dict.SetBoolean("NSIncludesSubdomains", true); |
| | | _dict.SetBoolean("NSExceptionAllowsInsecureHTTPLoads", true); |
| | | |
| | | rootDict.SetString("NSMicrophoneUsageDescription", "使用麦克风权限"); |
| | | rootDict.SetString("NSPhotoLibraryAddUsageDescription", "使用相册权限,用以存储截屏的账号信息,以防忘记账号密码"); |
| | | //_rootDict.SetString("NSMicrophoneUsageDescription", "使用麦克风权限"); |
| | | //_rootDict.SetString("NSPhotoLibraryAddUsageDescription", "使用相册权限,用以存储截屏的账号信息,以防忘记账号密码"); |
| | | |
| | | rootDict.SetString("FacebookAppID", "1749518565212194"); |
| | | rootDict.SetString("FacebookDisplayName", "镇魔诀"); |
| | | var array = nsAppTransportSecurity.CreateArray("LSApplicationQueriesSchemes"); |
| | | array.AddString("fbapi"); |
| | | array.AddString("fbauth2"); |
| | | |
| | | File.WriteAllText(plistPath, plist.WriteToString()); |
| | | File.WriteAllText(_plistPath, _plist.WriteToString()); |
| | | } |
| | | |
| | | private static void ModifyFile(string projectPath) |
| | |
| | | //修改UnityAppController.mm 文件 |
| | | var _xclass = new XClass(projectPath + "/Classes/UnityAppController.mm"); |
| | | //引入UniversalSDK |
| | | _xclass.WriteBelow("#include \"PluginBase/AppDelegateListener.h\"", "#include \"UniversalSDK.h\""); |
| | | _xclass.WriteBelow("#include \"PluginBase/AppDelegateListener.h\"", "#include \"UniversalSDK.h\"" + "\n#import <SMPCQuickSDK/SMPCQuickSDK.h>"); |
| | | //unity交互调用的方法 |
| | | string newCode = "\n" + |
| | | "extern \"C\" void IOSMessageHandle(const char* jsonString) {\n" + |
| | | "extern \"C\" void IOSUniyMessageHandle(const char* jsonString) {\n" + |
| | | " [GetAppController().universalSDK HandleUnityMessage:[NSString stringWithUTF8String:jsonString]];\n" + |
| | | "}"; |
| | | _xclass.WriteBelow("extern \"C\" ScreenOrientation UnityCurrentOrientation() { return GetAppController().unityView.contentOrientation; }", newCode); |
| | | //初始化UniversalSDK |
| | | newCode = "\n" + |
| | | " _universalSDK = [[UniversalSDK alloc] init];\n [_universalSDK QuickSDKInit:application didFinishLaunchingWithOptions:launchOptions];"; |
| | | _xclass.WriteBelow("[KeyboardDelegate Initialize];", newCode); |
| | | _xclass.WriteBelow("::printf(\"-> applicationDidFinishLaunching()\\n\");", newCode); |
| | | |
| | | newCode = "\n" + |
| | | "if([SMPCQuickSDK defaultInstance].channelType == 39 ||[SMPCQuickSDK defaultInstance].channelType == 1803 ){\n" + |
| | | "return [[SMPCQuickSDK defaultInstance] application: application supportedInterfaceOrientationsForWindow:window];}\n" + |
| | | "else {\n" + |
| | | "[[SMPCQuickSDK defaultInstance] application: application supportedInterfaceOrientationsForWindow:window];}\n"; |
| | | //quick sdk 生命周期 |
| | | _xclass.WriteBelow("- (NSUInteger)application:(UIApplication*)application supportedInterfaceOrientationsForWindow:(UIWindow*)window\n{", newCode); |
| | | _xclass.WriteBelow("AppController_SendNotificationWithArg(kUnityDidReceiveRemoteNotification, userInfo);", "[[SMPCQuickSDK defaultInstance] application:application didReceiveRemoteNotification:userInfo];"); |
| | | _xclass.WriteBelow("AppController_SendNotificationWithArg(kUnityDidRegisterForRemoteNotificationsWithDeviceToken, deviceToken);", "[[SMPCQuickSDK defaultInstance] application:application didRegisterForRemoteNotificationsWithDeviceToken:deviceToken];"); |
| | | _xclass.WriteBelow("AppController_SendNotificationWithArg(kUnityDidFailToRegisterForRemoteNotificationsWithError, error);", "[[SMPCQuickSDK defaultInstance] application:application didFailToRegisterForRemoteNotificationsWithError:error];");
|
| | |
|
| | | newCode = "\t[[SMPCQuickSDK defaultInstance] openURL:url application:app];\n\tif (sourceApplication && annotation)\n\t{\n\t\t[[SMPCQuickSDK defaultInstance] openURL:url sourceApplication:sourceApplication application:app annotation:annotation];\n\t}\n\t[[SMPCQuickSDK defaultInstance] openURL:url application:app options:options];\n"; |
| | | _xclass.WriteBelow("AppController_SendNotificationWithArg(kUnityOnOpenURL, notifData)", newCode); |
| | | _xclass.WriteBelow("::printf(\"-> applicationDidEnterBackground()\\n\");", "[[SMPCQuickSDK defaultInstance] applicationDidEnterBackground:application];"); |
| | | _xclass.WriteBelow("::printf(\"-> applicationWillEnterForeground()\\n\");", "[[SMPCQuickSDK defaultInstance] applicationWillEnterForeground:application];"); |
| | | _xclass.WriteBelow("::printf(\"-> applicationDidBecomeActive()\\n\");", "[[SMPCQuickSDK defaultInstance] applicationDidBecomeActive:application];"); |
| | | _xclass.WriteBelow("::printf(\"-> applicationWillResignActive()\\n\");", "[[SMPCQuickSDK defaultInstance] applicationWillResignActive:application];"); |
| | | _xclass.WriteBelow("::printf(\"-> applicationWillTerminate()\\n\");", "[[SMPCQuickSDK defaultInstance] applicationWillTerminate:application];"); |
| | | |
| | | |
| | | //修改UnityAppController.h 文件 |
| | | _xclass = new XClass(projectPath + "/Classes/UnityAppController.h"); |