少年修仙传客户端基础资源
dabaoji
2024-11-11 89721f0c58ec6d16ecdf0dbea7059854eac42fd9
Assets/Editor/XCodeProjectMod.cs
@@ -1,6 +1,4 @@
using DG.Tweening.Plugins.Core.PathCore;
using System;
using System.Collections.Generic;
using System.Collections.Generic;
using System.IO;
using UnityEditor;
using UnityEditor.iOS.Xcode.Custom;
@@ -12,7 +10,7 @@
    private const string CODE_SIGN_DISTRIBUTION = "";
    private const string PROVISIONING_DEVELOPER = "";
    private const string PROVISIONING_DISTRIBUTION = "";
    private const string TEAM = "5X26T385YZ";
    private const string TEAM = "";
    [UnityEditor.Callbacks.PostProcessBuild(999)]
    public static void OnPostprocessBuild(BuildTarget buildTarget, string path)
@@ -22,18 +20,6 @@
            return;
        }
        DoPBXProject(path);
        BuildPlist(path);
        ModifyFile(path);
    }
    //越南
    static void DoPBXProject(string path)
    {
        string _projectPath = PBXProject.GetPBXProjectPath(path);
        PBXProject project = new PBXProject();
@@ -41,6 +27,9 @@
        string targetGUID = project.TargetGuidByName(PBXProject.GetUnityTargetName());
        string fwTargetGUID = project.TargetGuidByName("UnityFramework");
        //var _codeSign = Debug.isDebugBuild ? CODE_SIGN_DEVELOPER : CODE_SIGN_DISTRIBUTION;
        //var _provision = Debug.isDebugBuild ? PROVISIONING_DEVELOPER : PROVISIONING_DISTRIBUTION;
        // BuildSetting里的相关设置
        project.SetBuildProperty(project.ProjectGuid(), "ENABLE_BITCODE", "NO");
@@ -50,12 +39,11 @@
        project.AddBuildProperty(targetGUID, "OTHER_LDFLAGS", "-ObjC");
        project.AddBuildProperty(targetGUID, "GCC_GENERATE_DEBUGGING_SYMBOLS", "NO");
        //wkwebview
        project.AddFrameworkToProject(fwTargetGUID, "WebKit.framework", true);
        project.AddFrameworkToProject(fwTargetGUID, "WebKit.framework", true);
        project.AddFrameworkToProject(fwTargetGUID, "SystemConfiguration.framework", true);
        project.AddFrameworkToProject(fwTargetGUID, "Security.framework", true);
        project.AddFrameworkToProject(fwTargetGUID, "JavaScriptCore.framework", true);
        project.AddFrameworkToProject(fwTargetGUID, "Accelerate.framework", true);
        // 处理 库文件
        project.AddFileToBuild(fwTargetGUID, project.AddFile("/usr/lib/libz.tbd", "Frameworks/libz.tbd", PBXSourceTree.Sdk));
@@ -67,10 +55,22 @@
        //UnityFramework
        project.AddBuildProperty(fwTargetGUID, "OTHER_LDFLAGS", "-ObjC");
        File.WriteAllText(_projectPath, project.WriteToString());
    }
        File.WriteAllText(_projectPath, project.WriteToString());
        //加推送
        //var _capabilityMgr = new ProjectCapabilityManager(_projectPath, "game003.entitlements", PBXProject.GetUnityTargetName());
        //_capabilityMgr.AddInAppPurchase();
        //_capabilityMgr.AddPushNotifications(true);
        //_capabilityMgr.WriteToFile();
        BuildPlist(path);
        if (!s_IsAppend)
        {
            ModifyFile(path);
        }
    }
    private static void BuildPlist(string path)
    {
@@ -82,91 +82,52 @@
        PlistElementDict _rootDict = _plist.root;
        PlistElementDict _nsAppTransportSecurity = _rootDict.CreateDict("NSAppTransportSecurity");
        _nsAppTransportSecurity.SetBoolean("NSAllowsArbitraryLoads", true);
        //PlistElementDict _dict = _nsAppTransportSecurity.CreateDict("Exception Domains");
        //_dict = _dict.CreateDict("jpush.cn");
        //_dict.SetBoolean("NSIncludesSubdomains", true);
        //_dict.SetBoolean("NSExceptionAllowsInsecureHTTPLoads", true);
        PlistElementDict _dict = _nsAppTransportSecurity.CreateDict("Exception Domains");
        _dict = _dict.CreateDict("jpush.cn");
        _dict.SetBoolean("NSIncludesSubdomains", true);
        _dict.SetBoolean("NSExceptionAllowsInsecureHTTPLoads", true);
        //_rootDict.SetString("NSMicrophoneUsageDescription", "使用麥克風權限");
        //遊戲需要您的相冊權限來截圖保存創建的用戶賬號數據
        _rootDict.SetString("NSPhotoLibraryAddUsageDescription", "Bạn phải cấp quyền cho album ảnh, để chụp ảnh màn hình và lưu dữ cho người dùng");
        _rootDict.SetString("NSCameraUsageDescription", "Hãy cho phép quyền ứng dùng để truy cập,nếu không thì chức năng sẽ không khởi động được");
        //此标识符将用于向您推荐个性化广告
        _rootDict.SetString("NSUserTrackingUsageDescription", "Hướng dẫn này sẽ xuất hiện guảng cáo có cá tính của riêng bạn");
        //AF
        _rootDict.SetString("AFAppleId", "6476482827");
        _rootDict.SetString("AFKey", "Ygap6NhqzvsEpfc494XDCF");
        _rootDict.SetString("GIDClientID", "572611835891-klkres1tg2m2ig2jnq5o5a5t840h3gca.apps.googleusercontent.com");
        //facebook
        _rootDict.SetString("FacebookAppID", "377129091673449");
        _rootDict.SetString("FacebookClientToken", "dc263970f9b4718c30685995d64a73f1");
        _rootDict.SetString("FacebookDisplayName", "Tru Tiên Quyết");
        _rootDict.SetBoolean("FacebookAutoLogAppEventsEnabled", true);
        _rootDict.SetBoolean("FacebookAdvertiserIDCollectionEnabled", true);
        PlistElementArray nsURLTypes = _rootDict.CreateArray("CFBundleURLTypes");
        var dict0 = nsURLTypes.AddDict();
        dict0.SetString("CFBundleTypeRole", "Editor");
        dict0.SetString("CFBundleURLName", "fb");
        var schemesArray = dict0.CreateArray("CFBundleURLSchemes");
        schemesArray.AddString("fb377129091673449");
        dict0 = nsURLTypes.AddDict();
        dict0.SetString("CFBundleTypeRole", "Editor");
        dict0.SetString("CFBundleURLName", "Google");
        schemesArray = dict0.CreateArray("CFBundleURLSchemes");
        schemesArray.AddString("com.googleusercontent.apps.572611835891-klkres1tg2m2ig2jnq5o5a5t840h3gca");
        var array1 = _rootDict.CreateArray("LSApplicationQueriesSchemes");
        array1.AddString("fbapi");
        array1.AddString("fbapi20130214");
        array1.AddString("fbapi20130410");
        array1.AddString("fbapi20130702");
        array1.AddString("fbapi20131010");
        array1.AddString("fbapi20131219");
        array1.AddString("fbapi20140410");
        array1.AddString("fbapi20140116");
        array1.AddString("fbapi20150313");
        array1.AddString("fbapi20150629");
        array1.AddString("fbapi20160328");
        array1.AddString("fbauth");
        array1.AddString("fb-messenger-share-api");
        array1.AddString("fbauth2");
        array1.AddString("fbshareextension");
        //_rootDict.SetString("NSMicrophoneUsageDescription", "使用麦克风权限");
        //_rootDict.SetString("NSPhotoLibraryAddUsageDescription", "使用相册权限,用以存储截屏的账号信息,以防忘记账号密码");
        File.WriteAllText(_plistPath, _plist.WriteToString());
    }
    private static void ModifyFile(string projectPath)
    {
        //修改UnityAppController.mm 文件
        var _xclass = new XClass(projectPath + "/Classes/UnityAppController.mm");
        //引入UniversalSDK
        _xclass.WriteBelow("#include \"PluginBase/AppDelegateListener.h\"", "#include \"UniversalSDK.h\"" + "\n#import <MHVNFramework/MoHuanSDK.h>");
        _xclass.WriteBelow("#include \"PluginBase/AppDelegateListener.h\"", "#include \"UniversalSDK.h\"" + "\n#import <SMPCQuickSDK/SMPCQuickSDK.h>");
        //unity交互调用的方法
        string newCode = "\n" +
                 "extern \"C\" void IOSMessageHandle(const char* jsonString) {\n" +
                 "extern \"C\" void IOSUniyMessageHandle(const char* jsonString) {\n" +
                 "    [GetAppController().universalSDK HandleUnityMessage:[NSString stringWithUTF8String:jsonString]];\n" +
                 "}";
        _xclass.WriteBelow("extern \"C\" ScreenOrientation    UnityCurrentOrientation()   { return GetAppController().unityView.contentOrientation; }", newCode);
        //初始化UniversalSDK
        newCode = "\n" +
                "    _universalSDK = [[UniversalSDK alloc] init];\n    [_universalSDK QuickSDKInit:application didFinishLaunchingWithOptions:launchOptions];";
        _xclass.WriteBelow("[KeyboardDelegate Initialize];", newCode);
        _xclass.WriteBelow("::printf(\"-> applicationDidFinishLaunching()\\n\");", newCode);
        newCode = "\n" +
            "if([SMPCQuickSDK defaultInstance].channelType == 39 ||[SMPCQuickSDK defaultInstance].channelType == 1803 ){\n" +
            "return [[SMPCQuickSDK defaultInstance] application: application supportedInterfaceOrientationsForWindow:window];}\n" +
            "else {\n" +
            "[[SMPCQuickSDK defaultInstance] application: application supportedInterfaceOrientationsForWindow:window];}\n";
        //quick sdk 生命周期
        _xclass.WriteBelow("- (BOOL)application:(UIApplication*)app openURL:(NSURL*)url options:(NSDictionary<NSString*, id>*)options\n{", "\n    [[MoHuanSDK sharedGameSDK] application:app openURL:url options:options];");
        _xclass.WriteBelow("::printf(\"-> applicationDidBecomeActive()\\n\");", "[[MoHuanSDK sharedGameSDK] applicationDidBecomeActive:application];");
        _xclass.WriteBelow("NSURL* url = userActivity.webpageURL;", "\n    [[MoHuanSDK sharedGameSDK] application:application continueUserActivity:userActivity restorationHandler:restorationHandler];\n");
        _xclass.WriteBelow("- (void)application:(UIApplication *)application didReceiveRemoteNotification:(NSDictionary *)userInfo fetchCompletionHandler:(void (^)(UIBackgroundFetchResult result))handler\n{", "\n    [[MoHuanSDK sharedGameSDK] application:application didReceiveRemoteNotification:userInfo fetchCompletionHandler:completionHandler];\n");
        _xclass.WriteBelow("- (NSUInteger)application:(UIApplication*)application supportedInterfaceOrientationsForWindow:(UIWindow*)window\n{", newCode);
        _xclass.WriteBelow("AppController_SendNotificationWithArg(kUnityDidReceiveRemoteNotification, userInfo);", "[[SMPCQuickSDK defaultInstance] application:application didReceiveRemoteNotification:userInfo];");
        _xclass.WriteBelow("AppController_SendNotificationWithArg(kUnityDidRegisterForRemoteNotificationsWithDeviceToken, deviceToken);", "[[SMPCQuickSDK defaultInstance] application:application didRegisterForRemoteNotificationsWithDeviceToken:deviceToken];");
        _xclass.WriteBelow("AppController_SendNotificationWithArg(kUnityDidFailToRegisterForRemoteNotificationsWithError, error);", "[[SMPCQuickSDK defaultInstance] application:application didFailToRegisterForRemoteNotificationsWithError:error];");
        newCode = "\t[[SMPCQuickSDK defaultInstance] openURL:url application:app];\n\tif (sourceApplication && annotation)\n\t{\n\t\t[[SMPCQuickSDK defaultInstance] openURL:url sourceApplication:sourceApplication application:app annotation:annotation];\n\t}\n\t[[SMPCQuickSDK defaultInstance] openURL:url application:app options:options];\n";
        _xclass.WriteBelow("AppController_SendNotificationWithArg(kUnityOnOpenURL, notifData)", newCode);
        _xclass.WriteBelow("::printf(\"-> applicationDidEnterBackground()\\n\");", "[[SMPCQuickSDK defaultInstance] applicationDidEnterBackground:application];");
        _xclass.WriteBelow("::printf(\"-> applicationWillEnterForeground()\\n\");", "[[SMPCQuickSDK defaultInstance] applicationWillEnterForeground:application];");
        _xclass.WriteBelow("::printf(\"-> applicationDidBecomeActive()\\n\");", "[[SMPCQuickSDK defaultInstance] applicationDidBecomeActive:application];");
        _xclass.WriteBelow("::printf(\"-> applicationWillResignActive()\\n\");", "[[SMPCQuickSDK defaultInstance] applicationWillResignActive:application];");
        _xclass.WriteBelow("::printf(\"-> applicationWillTerminate()\\n\");", "[[SMPCQuickSDK defaultInstance] applicationWillTerminate:application];");
        //修改UnityAppController.h 文件
@@ -176,8 +137,6 @@
        _xclass.WriteBelow("@property (readonly, copy, nonatomic) DisplayConnection*    mainDisplay;",
                           "@property (readonly, copy, nonatomic) UniversalSDK*         universalSDK;");
    }
    private static string GetBuildPath()
    {