Fight/GameActor/GActorFight.cs @@ -251,6 +251,12 @@ GActor _attacker = GAMgr.Instance.GetBySID(m_AttackerSID); if (_attacker == null) { m_Beating = false; return; } float _dis = MathUtility.DistanceSqrtXZ(_attacker.Pos, _end); if (m_PushOrPull)