Core/MapEditor/Editor/MapEditor.cs
@@ -74,7 +74,17 @@ { if (GUILayout.Button("测试")) { ClientSceneManager.Instance.TriggerTest(8); // Debug.Log("1 & 2 = " + (1 & 2)); var _center = Vector3.zero; int _count = 18; int _dropCount = 0; while (_dropCount < _count) { var _cube = GameObject.CreatePrimitive(PrimitiveType.Cube); _dropCount += 1; } } if (gUISkin == null) {