Fight/Actor/State/SMB/STM_NormalAttack.cs
@@ -2,7 +2,7 @@ public class STM_NormalAttack : STM_BaseAttack { public static UnityEngine.Events.UnityAction OnCastNormalAttack; protected bool hadCompelete = false; protected virtual void CacheSkillId(GActorPlayerBase _playerActor) { } @@ -56,6 +56,11 @@ } _player.Forward = _dir; } if (OnCastNormalAttack != null) { OnCastNormalAttack(); } } hadCompelete = false;