Fight/Actor/State/SMB/STM_BaseAttack.cs
@@ -356,7 +356,7 @@ // 主角血量扣除的补充 if (_target.ServerInstID == PlayerDatas.Instance.PlayerId) { PlayerDatas.Instance.FightRefreshPlayerHp(_target.ActorInfo.SyncServerHp); PlayerDatas.Instance.FightRefreshPlayerHp((uint)_target.ActorInfo.SyncServerHp); } }