Fight/Actor/State/SMB/STM_BaseAttack.cs
@@ -332,6 +332,7 @@ for (int i = 0; i < m_CastedEffect.Count; ++i) { m_CastedEffect[i].SetAnimatorSpeed(speed); m_CastedEffect[i].SetPaticleSystemSpeed(speed); } } @@ -1017,6 +1018,7 @@ if (_controller) { _controller.SetAnimatorSpeed(m_EffectAnimatorSpeed); _controller.SetPaticleSystemSpeed(m_EffectAnimatorSpeed); m_CastedEffect.Add(_controller); } }