| | |
| | | |
| | | public void Display(int newDropId, int[] rewards) |
| | | { |
| | | if (newDropId>0) |
| | | if (m_DropItemTrigger!=null) |
| | | { |
| | | m_DropItemTrigger.gameObject.SetActive(true); |
| | | m_DropItemTrigger.Display(newDropId); |
| | | } |
| | | else |
| | | { |
| | | m_DropItemTrigger.gameObject.SetActive(false); |
| | | if (newDropId > 0) |
| | | { |
| | | m_DropItemTrigger.gameObject.SetActive(true); |
| | | m_DropItemTrigger.Display(newDropId); |
| | | } |
| | | else |
| | | { |
| | | m_DropItemTrigger.gameObject.SetActive(false); |
| | | } |
| | | } |
| | | |
| | | var length = rewards.Length; |
| | |
| | | behaviour.gameObject.SetActive(true); |
| | | var itemId = rewards[i]; |
| | | var count = 1; |
| | | behaviour.Display(itemId, count, false); |
| | | behaviour.Display(itemId, count); |
| | | } |
| | | else |
| | | { |