Core/MapEditor/Behavior/Bhv_MonsterData.cs
@@ -16,8 +16,8 @@ public void Save(BinaryWriter bw) { bw.Write(npcID); bw.Write(resName); bw.Write(npcID); bw.Write(ai); bw.Write((float)System.Math.Round(transform.position.x, 2)); bw.Write((float)System.Math.Round(transform.position.y, 2)); @@ -27,7 +27,6 @@ public void Load(BinaryReader br) { npcID = br.ReadInt32(); resName = br.ReadString(); ai = br.ReadByte(); float _x = br.ReadSingle(); float _y = br.ReadSingle();