Fight/Actor/HeroBehaviour.cs
@@ -894,6 +894,15 @@ m_Hero.SelectTarget = null; } var _clientNpc = _target as GA_NpcClientFightNorm; if (_clientNpc.belongEventID != -1) { var _eventHandler = ClientSceneManager.Instance.GetEventHandler(_clientNpc.belongEventID) as EventRefreshNPCHandler; if (_eventHandler != null) { _eventHandler.NpcDead(_clientNpc.NpcConfig.NPCID); } } // 前期战斗只发送石头人的 //if (1000 == _target.NpcConfig.NPCID) //{