Core/GameEngine/Model/Player/PlayerDatas.cs
@@ -514,7 +514,7 @@ GameNetSystem.Instance.crossServerConnected_Loigc = false; LoadingWin.targetMapResId = 1; WindowCenter.Instance.Open<LoadingWin>(); StageManager.Instance.Load<DungeonStage>(baseData.MapID, true); StageManager.Instance.Load<DungeonStage>(baseData.MapID,GameNetSystem.SocketType.Main, true); if (hero != null && !hero.ActorInfo.serverDie) { hero.RequestName();