Core/GameEngine/Model/Player/PlayerDatas.cs
@@ -517,6 +517,11 @@ LoadingWin.targetMapResId = 1; WindowCenter.Instance.Open<LoadingWin>(); StageManager.Instance.Load<DungeonStage>(baseData.MapID, true); if (hero != null && !hero.ActorInfo.serverDie) { hero.IdleImmediate(); hero.State = E_ActorState.Idle; } } } break;