Core/MapEditor/Behavior/Bhv_Evt_RefreshSceneObject.cs
@@ -34,6 +34,7 @@ { base.Export(bw); bw.Write(sceneObjList.Count); Debug.LogFormat("sceneObjList.Count: {0}", sceneObjList.Count); foreach (var _sceneObject in sceneObjList) { _sceneObject.Export(bw); @@ -48,8 +49,8 @@ { string _resName = br.ReadString(); var _sceneData = CreateSceneObject(_resName); _sceneData.transform.SetParent(transform); _sceneData.Load(br); _sceneData.transform.SetParent(transform); sceneObjList.Add(_sceneData); }