少年修仙传客户端代码仓库
client_Zxw
2018-08-20 04b3034c07f86aad4493f3be4bd26e2094c10d0c
System/MainInterfacePanel/DefaultDialogueBoxWin.cs
@@ -1,131 +1,131 @@
//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Friday, October 13, 2017
//--------------------------------------------------------
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
//任务的默认对话筐
namespace Snxxz.UI
{
    public class DefaultDialogueBoxWin : Window
    {
        public Text _TextName;//NPC名称
        public Text _TextDefaultDialogue;//默认对话内容
        public Button _BtnEnter;//确认按钮
        public Button _CloseBtn;//关闭按钮
        private int _NPCID = 0;//获取NPCID
        Dictionary<int, MissionDetailDates> _AllMissionDict = new Dictionary<int, MissionDetailDates>();//任务初始化接收字典
        #region Built-in
        PlayerTaskDatas m_TaskModel;
        PlayerTaskDatas taskmodel { get { return m_TaskModel ?? (m_TaskModel = ModelCenter.Instance.GetModel<PlayerTaskDatas>()); } }
        protected override void BindController()
        {
        }
        protected override void AddListeners()
        {
            _BtnEnter.onClick.AddListener(EnterButton);
            _CloseBtn.onClick.AddListener(CloseButton);
        }
        protected override void OnPreOpen()
        {
            MainInterfaceWin.IsOpenMaininterface += IsOpenMaininterface;
            _AllMissionDict = taskmodel.allMissionDict;
            _NPCID = taskmodel.NPCid;
            var npcConfig = ConfigManager.Instance.GetTemplate<NPCConfig>(_NPCID);
            if (npcConfig != null)
            {
                if (npcConfig.NPCSpeakID != 0)
                {
                    SoundPlayer.Instance.PlayNpcAudio(npcConfig.NPCSpeakID);
                }
            }
            ContentAssignmen();
        }
        protected override void OnAfterOpen()
        {
        }
        protected override void OnPreClose()
        {
            MainInterfaceWin.IsOpenMaininterface -= IsOpenMaininterface;
        }
        private void IsOpenMaininterface()
        {
            Close();
        }
        protected override void LateUpdate()
        {
            base.LateUpdate();
            if (!WindowCenter.Instance.CheckOpen<DefaultDialogueBoxWin>())
            {
                return;
            }
            GA_Hero _hero = PlayerDatas.Instance.hero;
            if (_hero == null)
            {
                return;
            }
            if (_hero.LockTarget == null)
            {
                return;
            }
            float _chkDistSqrt = MathUtility.DistanceSqrtXZ(_hero.Pos, _hero.LockTarget.Pos);
            if (_chkDistSqrt > Mathf.Pow(GeneralConfig.Instance.FarawayNpcDist, 2))
            {
                WindowCenter.Instance.Close<DefaultDialogueBoxWin>();
                WindowCenter.Instance.Open<MainInterfaceWin>();
                _hero.LockTarget = null;
            }
        }
        protected override void OnAfterClose()
        {
        }
        #endregion
        void EnterButton()
        {
            Close();
            WindowCenter.Instance.Open<MainInterfaceWin>();
            SelectionManager.Release(SelectionManager.E_Type.Green);
        }
        void CloseButton()
        {
            Close();
            WindowCenter.Instance.Open<MainInterfaceWin>();
            SelectionManager.Release(SelectionManager.E_Type.Green);
        }
        void ContentAssignmen()//内容赋值
        {
            NPCConfig Npc = ConfigManager.Instance.GetTemplate<NPCConfig>(_NPCID);
            _TextName.text = Npc.charName;
            string _taskInfoKey = string.Format("d_{0}_0_1", _NPCID);
            if (ConfigManager.Instance.GetTemplate<TASKINFOConfig>(_taskInfoKey) == null)
                return;
            TASKINFOConfig DefaultDialogContent = ConfigManager.Instance.GetTemplate<TASKINFOConfig>(_taskInfoKey);
            _TextDefaultDialogue.text = DefaultDialogContent.show_writing;
        }
    }
}
//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Friday, October 13, 2017
//--------------------------------------------------------
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
//任务的默认对话筐
namespace Snxxz.UI
{
    public class DefaultDialogueBoxWin : Window
    {
        public Text _TextName;//NPC名称
        public Text _TextDefaultDialogue;//默认对话内容
        public Button _BtnEnter;//确认按钮
        public Button _CloseBtn;//关闭按钮
        private int _NPCID = 0;//获取NPCID
        Dictionary<int, MissionDetailDates> _AllMissionDict = new Dictionary<int, MissionDetailDates>();//任务初始化接收字典
        #region Built-in
        PlayerTaskDatas m_TaskModel;
        PlayerTaskDatas taskmodel { get { return m_TaskModel ?? (m_TaskModel = ModelCenter.Instance.GetModel<PlayerTaskDatas>()); } }
        protected override void BindController()
        {
        }
        protected override void AddListeners()
        {
            _BtnEnter.onClick.AddListener(EnterButton);
            _CloseBtn.onClick.AddListener(CloseButton);
        }
        protected override void OnPreOpen()
        {
            MainInterfaceWin.IsOpenMaininterface += IsOpenMaininterface;
            _AllMissionDict = taskmodel.allMissionDict;
            _NPCID = taskmodel.NPCid;
            var npcConfig = ConfigManager.Instance.GetTemplate<NPCConfig>(_NPCID);
            if (npcConfig != null)
            {
                if (npcConfig.NPCSpeakID != 0)
                {
                    SoundPlayer.Instance.PlayNpcAudio(npcConfig.NPCSpeakID);
                }
            }
            ContentAssignmen();
        }
        protected override void OnAfterOpen()
        {
        }
        protected override void OnPreClose()
        {
            MainInterfaceWin.IsOpenMaininterface -= IsOpenMaininterface;
        }
        private void IsOpenMaininterface()
        {
            Close();
        }
        protected override void LateUpdate()
        {
            base.LateUpdate();
            if (!WindowCenter.Instance.CheckOpen<DefaultDialogueBoxWin>())
            {
                return;
            }
            GA_Hero _hero = PlayerDatas.Instance.hero;
            if (_hero == null)
            {
                return;
            }
            if (_hero.LockTarget == null)
            {
                return;
            }
            float _chkDistSqrt = MathUtility.DistanceSqrtXZ(_hero.Pos, _hero.LockTarget.Pos);
            if (_chkDistSqrt > Mathf.Pow(GeneralConfig.Instance.FarawayNpcDist, 2))
            {
                WindowCenter.Instance.Close<DefaultDialogueBoxWin>();
                WindowCenter.Instance.Open<MainInterfaceWin>();
                _hero.LockTarget = null;
            }
        }
        protected override void OnAfterClose()
        {
        }
        #endregion
        void EnterButton()
        {
            Close();
            WindowCenter.Instance.Open<MainInterfaceWin>();
            SelectionManager.Release(SelectionManager.E_Type.Green);
        }
        void CloseButton()
        {
            Close();
            WindowCenter.Instance.Open<MainInterfaceWin>();
            SelectionManager.Release(SelectionManager.E_Type.Green);
        }
        void ContentAssignmen()//内容赋值
        {
            NPCConfig Npc = ConfigManager.Instance.GetTemplate<NPCConfig>(_NPCID);
            _TextName.text = Npc.charName;
            string _taskInfoKey = string.Format("d_{0}_0_1", _NPCID);
            if (ConfigManager.Instance.GetTemplate<TASKINFOConfig>(_taskInfoKey) == null)
                return;
            TASKINFOConfig DefaultDialogContent = ConfigManager.Instance.GetTemplate<TASKINFOConfig>(_taskInfoKey);
            _TextDefaultDialogue.text = DefaultDialogContent.show_writing;
        }
    }
}