Core/GameEngine/Model/ConfigManager.cs
@@ -523,8 +523,7 @@ lines = File.ReadAllLines(path, Encoding.UTF8); break; case AssetPath.External: var assetVersion = AssetVersionUtility.GetAssetVersion(StringUtility.Contact("config/", fileName, ".txt")); path = StringUtility.Contact(ResourcesPath.Instance.ExternalStorePath, assetVersion.relativePath); path = AssetVersionUtility.GetAssetFilePath(StringUtility.Contact("config/", fileName, ".txt")); lines = File.ReadAllLines(path, Encoding.UTF8); break; }