System/DogzDungeon/DogzBoxBehaviour.cs
@@ -20,7 +20,7 @@ public void Display() { timer = 0f; UI3DModelExhibition.Instance.BeginShowNPC(model.bigBoxNpcId, Vector3.zero, m_RawImage); UI3DModelExhibition.Instance.ShowNPC(model.bigBoxNpcId, Vector3.zero, m_RawImage); DisplayBoxSurplusInfo(); model.boxSurplusChangeEvent += OnBoxInfoUpdate; } @@ -28,7 +28,7 @@ public void Dispose() { model.boxSurplusChangeEvent -= OnBoxInfoUpdate; UI3DModelExhibition.Instance.StopShowNPC(); UI3DModelExhibition.Instance.StopShow(); } private void OnBoxInfoUpdate()