System/DogzDungeon/DogzEliteMonsterBehaviour.cs
@@ -19,7 +19,7 @@ public void Display() { timer = 0f; UI3DModelExhibition.Instance.BeginShowNPC(model.eliteMonsters[0], Vector3.zero, m_RawImage); UI3DModelExhibition.Instance.ShowNPC(model.eliteMonsters[0], Vector3.zero, m_RawImage); DisplayGuardSurplusInfo(); model.boxSurplusChangeEvent += OnGuardInfoUpdate; } @@ -27,7 +27,7 @@ public void Dispose() { model.boxSurplusChangeEvent -= OnGuardInfoUpdate; UI3DModelExhibition.Instance.StopShowNPC(); UI3DModelExhibition.Instance.StopShow(); } private void OnGuardInfoUpdate()