System/Vip/FirstRechargeWin.cs
@@ -104,7 +104,7 @@ { model.firstChargeRewardEvent -= UpdateButtonState; PlayerDatas.Instance.PlayerDataRefreshInfoEvent -= PlayerDataRefreshInfoEvent; UI3DModelExhibition.Instance.StopShowEquipment(); UI3DModelExhibition.Instance.StopShow(); } protected override void OnAfterClose() @@ -205,7 +205,7 @@ } } var config = Config.Instance.Get<ItemConfig>(_weaponId); UI3DModelExhibition.Instance.BeginShowEquipment(config.ChangeOrd, _angle, _rawImage); UI3DModelExhibition.Instance.ShowEquipment(config.ChangeOrd, _angle, _rawImage); } }