| | |
| | | public int BasicsDefense;//基础防御
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| | | public int BasicsScoreAHit;//基础命中
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| | | public int BasicsDodge;//基础闪避
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| | | public long treasurePotentialSp
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| | | {
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| | | get
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| | | {
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| | | public long treasurePotentialSp {
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| | | get {
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| | | return ExAttr8 * (long)100000000 + ExAttr7;
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| | | }
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| | | }
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| | |
| | | {
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| | | AccID = _serverInfo.AccID;
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| | | PlayerID = _serverInfo.PlayerID;
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| | | PlayerName = _serverInfo.PlayerName.Trim();
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| | | PlayerName = _serverInfo.PlayerName.Trim().Replace(" ", "");
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| | | AccState = _serverInfo.AccState;
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| | | GMLevel = _serverInfo.GMLevel;
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| | | Sex = _serverInfo.Sex;
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| | |
| | | ExpPoint = _serverInfo.ExpPoint;
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| | | TotalExp = _serverInfo.TotalExp;
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| | | Family = _serverInfo.Family;
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| | | FamilyName = _serverInfo.FamilyName.Trim();
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| | | FamilyName = _serverInfo.FamilyName.Trim().Replace(" ", "");
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| | | Gold = _serverInfo.Gold;
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| | | GoldPaper = _serverInfo.GoldPaper;
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| | | Silver = _serverInfo.Silver;
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