System/Treasure/FairyTreasureCollectPanelPattern5.cs
@@ -256,6 +256,7 @@ CameraUtility.ScreenShotCut((Texture2D _tex) => { TreasureStageUpTriggerWin.screenShotCut = _tex; WindowJumpMgr.Instance.ClearJumpData(); WindowCenter.Instance.CloseImmediately<TreasureLevelUpWin>(); WindowCenter.Instance.Open<TreasureStageUpTriggerWin>(true); WindowCenter.Instance.Open<MainInterfaceWin>();