System/Treasure/TreasureLevelUpWin.cs
@@ -1008,9 +1008,9 @@ { TreasureStageUpTriggerWin.screenShotCut = _tex; WindowJumpMgr.Instance.ClearJumpData(); WindowCenter.Instance.Open<MainInterfaceWin>(); CloseImmediately(); WindowCenter.Instance.Open<TreasureStageUpTriggerWin>(true); WindowCenter.Instance.Open<MainInterfaceWin>(); if (WindowCenter.Instance.CheckOpen<DialogueDuidanceWin>()) { WindowCenter.Instance.CloseImmediately<DialogueDuidanceWin>();