| | |
| | | RolePromoteModel promoteModel { get { return m_PromoteModel ?? (m_PromoteModel = ModelCenter.Instance.GetModel<RolePromoteModel>()); } }
|
| | | CapacityDelayModel m_CapacityDelayModel;
|
| | | CapacityDelayModel capacityDelayModel { get { return m_CapacityDelayModel ?? (m_CapacityDelayModel = ModelCenter.Instance.GetModel<CapacityDelayModel>()); } }
|
| | | FairyGrabBossModel fairyGrabBossModel { get { return ModelCenter.Instance.GetModel<FairyGrabBossModel>(); } }
|
| | | private int vipExperienceSurplusTime = 0;
|
| | | public void Init()
|
| | | {
|
| | |
| | | bool IsBossBool = MapArea.IsInMapArea(PlayerDatas.Instance.hero.CurMapArea, MapArea.E_Type.Boss);//是否在Boss区域
|
| | | if (atkInt.Length > 1)
|
| | | {
|
| | | if (PlayerDatas.Instance.baseData.MapID == 10040 && !IsBossBool)
|
| | | if (PlayerDatas.Instance.baseData.MapID == 10040 && IsBossBool)//御剑山庄boss区域特殊处理(可切换状态)
|
| | | {
|
| | | WindowCenter.Instance.Open<CombatModeWin>();
|
| | | if (WindowCenter.Instance.CheckOpen<FunctionForecastWin>())
|
| | | {
|
| | | WindowCenter.Instance.Close<FunctionForecastWin>();
|
| | | }
|
| | | return;
|
| | | }
|
| | | if (onMainModel.ActivityList.Contains(PlayerDatas.Instance.baseData.MapID) && !fairyGrabBossModel.grabBossHintOpen)//再前四章新手地图且不在活动区域
|
| | | {
|
| | | SysNotifyMgr.Instance.ShowTip("Map_AtkType");
|
| | | return;
|