| | |
| | | var skillConfig = SkillConfig.Get(skillId + level - 1);
|
| | | var property = skillConfig.RequireProperty();
|
| | | var propertyConfig = PlayerPropertyConfig.Get(property);
|
| | | m_Condition.text = string.Format("{0}灵根{1}激活", propertyConfig.Name, skillConfig.RequirePropertyValue());
|
| | | var valueLabel = UIHelper.AppendColor(TextColType.Green, skillConfig.RequirePropertyValue().ToString());
|
| | | m_Condition.text = string.Format("{0}灵根{1}激活", propertyConfig.Name, valueLabel);
|
| | | m_Description.text = skillConfig.Description;
|
| | |
|
| | | m_Line.gameObject.SetActive(level < skillConfig.SkillMaxLV);
|