System/Mount/PlayerMountDatas.cs
@@ -113,20 +113,20 @@ } } private float time = 0f; private DateTime dateTimeA; private void secondEvent() { if (!Wait) { time+= Time.deltaTime; if (time >= 1.5f) TimeSpan timeS = DateTime.Now - dateTimeA; if (timeS.Seconds >= 2f) { Wait = true; } } else { time = 0f; dateTimeA = DateTime.Now; } }