System/RuneTower/RuneTowerBehaviour.cs
@@ -94,6 +94,7 @@ m_Tower.verticalNormalizedPosition = Mathf.SmoothDamp(m_Tower.verticalNormalizedPosition, targetNormalizePosition, ref refNormalizePosition, 0.1f); yield return null; } model.OnFlashOver(2); } IEnumerator Co_CollapseShow(int _towerId)