| | |
| | |
|
| | | public event Action<int> selectedFloorEvent;
|
| | | public event Action<int> sweepBoughtTimesChangeEvent;
|
| | | public event Action<int> OnFlashOverEvent;
|
| | | int lastFlashOverState;
|
| | | public void OnFlashOver(int state)
|
| | | {
|
| | | if (lastFlashOverState + 1 != state)
|
| | | return;
|
| | |
|
| | | lastFlashOverState = state;
|
| | | if (lastFlashOverState == 2)
|
| | | lastFlashOverState = 0;
|
| | |
|
| | | if (OnFlashOverEvent != null)
|
| | | OnFlashOverEvent(state);
|
| | | }
|
| | |
|
| | | RuneModel runeModel { get { return ModelCenter.Instance.GetModel<RuneModel>(); } }
|
| | | DailyQuestModel dailyModel { get { return ModelCenter.Instance.GetModel<DailyQuestModel>(); } }
|
| | | DungeonModel dungeonModel { get { return ModelCenter.Instance.GetModel<DungeonModel>(); } }
|
| | |
|
| | | Redpoint towerRedpoint = new Redpoint(37);
|
| | | Redpoint runeRedpoint = new Redpoint(37, 37002);
|
| | |
| | | if (serverInited && runeModel.passRuneTowerFloor != 0)
|
| | | {
|
| | | var config = RuneTowerFloorConfig.Get((int)runeModel.passRuneTowerFloor);
|
| | |
|
| | | if (!allTowerCompleted && config.TowerId != currentTower && config.TowerId > showedUnLockTower)
|
| | | {
|
| | | wannaShowUnlockTower = config.TowerId;
|
| | | }
|
| | | }
|
| | |
|
| | | if (dungeonModel.dungeonResult.quickPass == 1 && dungeonModel.dungeonResult.dataMapID == RUNETOWER_MAPID)
|
| | | return;
|
| | |
|
| | | if (serverInited && runeModel.passRuneTowerFloor != 0)
|
| | | {
|
| | | var config = RuneTowerFloorConfig.Get((int)runeModel.passRuneTowerFloor);
|
| | | if (config.UnLockRune > 0 && runeModel.passRuneTowerFloor > showedPassFloor)
|
| | | {
|
| | | wannaShowPassFloor = runeModel.passRuneTowerFloor;
|
| | | PopupWindowsProcessor.Instance.Add("RuneNewGotWin");
|
| | | }
|
| | | }
|
| | |
|
| | | if (!allTowerCompleted && config.TowerId != currentTower && config.TowerId > showedUnLockTower)
|
| | | }
|
| | |
|
| | | //立即显示
|
| | | public void OnPassNewTowerFloorShowImme()
|
| | | {
|
| | | if (serverInited && runeModel.passRuneTowerFloor != 0)
|
| | | {
|
| | | var config = RuneTowerFloorConfig.Get((int)runeModel.passRuneTowerFloor);
|
| | | if (config.UnLockRune > 0 && runeModel.passRuneTowerFloor > showedPassFloor)
|
| | | {
|
| | | wannaShowUnlockTower = config.TowerId;
|
| | | wannaShowPassFloor = runeModel.passRuneTowerFloor;
|
| | | WindowCenter.Instance.Open<RuneNewGotWin>();
|
| | | }
|
| | | }
|
| | |
|
| | |
| | | public void OnBeforePlayerDataInitialize()
|
| | | {
|
| | | serverInited = false;
|
| | | lastFlashOverState = 0;
|
| | | }
|
| | |
|
| | | private int RuneCompare(Item _lhs, Item _rhs)
|