System/MainInterfacePanel/TaskType.cs
@@ -54,7 +54,6 @@ public void IsGameObjectName(int TaskID) { if (taskmodel.allMissionDict.ContainsKey(TaskID)) { switch (taskmodel.allMissionDict[TaskID].Type) @@ -85,16 +84,12 @@ case 12: this.gameObject.name = "FairyAu_" + TaskID; break; } } } public void ClearTaskName() { this.gameObject.name = "Task_PoolObject"; } }