| | |
| | | public int BasicsScoreAHit;//基础命中
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| | | public int BasicsDodge;//基础闪避
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| | | public uint equipShowSwitch;//装备显隐开关
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| | | public long treasurePotentialSp {
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| | | get {
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| | | public long treasurePotentialSp
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| | | {
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| | | get
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| | | {
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| | | return ExAttr8 * (long)100000000 + ExAttr7;
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| | | }
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| | | }
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| | |
| | | PHY = _serverInfo.PHY;
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| | | CON = _serverInfo.CON;
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| | | Setting = _serverInfo.Setting;
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| | | AttackMode = _serverInfo.AttackMode;
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| | | FBID = _serverInfo.FBID;
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| | | ExAttr1 = _serverInfo.ExAttr1;
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| | | ExAttr2 = _serverInfo.ExAttr2;
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| | |
| | | if (_serverInfo.socketType == GameNetSystem.SocketType.CrossSever)
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| | | {
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| | | HP = _serverInfo.HP;
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| | | AttackMode = _serverInfo.AttackMode;
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| | | }
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| | | }
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| | | else
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| | | {
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| | | HP = _serverInfo.HP;
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| | | AttackMode = _serverInfo.AttackMode;
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| | | }
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| | |
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| | | if (PlayerDatas.Instance.hero != null)
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