| | |
| | | _0502.PosY = (ushort)(owner.Pos.z * 2);
|
| | | _0502.WorldTick = 0;
|
| | |
|
| | | if (!GameNetSystem.Instance.crossServerSocketConnected)
|
| | | if (!CrossServerUtility.IsCrossServer())
|
| | | {
|
| | | GameNetSystem.Instance.SendInfo(_0502);
|
| | | }
|
| | |
| | | };
|
| | | }
|
| | |
|
| | | if (!GameNetSystem.Instance.crossServerSocketConnected)
|
| | | if (!CrossServerUtility.IsCrossServer())
|
| | | {
|
| | | GameNetSystem.Instance.SendInfo(_beatBack);
|
| | | }
|
| | |
| | | WorldTick = PlayerDatas.Instance.GetWorldTick()
|
| | | };
|
| | |
|
| | | if (!GameNetSystem.Instance.crossServerSocketConnected)
|
| | | if (!CrossServerUtility.IsCrossServer())
|
| | | {
|
| | | GameNetSystem.Instance.SendInfo(_proto);
|
| | | }
|