少年修仙传客户端代码仓库
lwb
2021-02-25 0d7482d5a0e8bf082abfb4b5bfbfee03597cdc3a
Core/GameEngine/Model/Config/AdventureDialogueConfig.cs
@@ -9,7 +9,7 @@
using System;
using UnityEngine;
[XLua.LuaCallCSharp]
public partial class AdventureDialogueConfig
{
@@ -40,11 +40,11 @@
         dialogues = tables[4].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
         string[] speakTypeStringArray = tables[5].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
         speakType = new int[speakTypeStringArray.Length];
         for (int i=0;i<speakTypeStringArray.Length;i++)
         {
             int.TryParse(speakTypeStringArray[i],out speakType[i]);
         string[] speakTypeStringArray = tables[5].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
         speakType = new int[speakTypeStringArray.Length];
         for (int i=0;i<speakTypeStringArray.Length;i++)
         {
             int.TryParse(speakTypeStringArray[i],out speakType[i]);
         }
        }
        catch (Exception ex)