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| | | using System;
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| | | using UnityEngine;
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| | |
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| | | [XLua.LuaCallCSharp]
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| | |
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| | | public partial class DogzEquipPlusConfig
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| | | {
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| | | int.TryParse(tables[2],out level);
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| | |
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| | | string[] attTypeStringArray = tables[3].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); |
| | | attType = new int[attTypeStringArray.Length]; |
| | | for (int i=0;i<attTypeStringArray.Length;i++) |
| | | { |
| | | int.TryParse(attTypeStringArray[i],out attType[i]); |
| | | string[] attTypeStringArray = tables[3].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
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| | | attType = new int[attTypeStringArray.Length];
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| | | for (int i=0;i<attTypeStringArray.Length;i++)
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| | | {
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| | | int.TryParse(attTypeStringArray[i],out attType[i]);
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| | | }
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| | |
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| | | string[] attValueStringArray = tables[4].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); |
| | | attValue = new int[attValueStringArray.Length]; |
| | | for (int i=0;i<attValueStringArray.Length;i++) |
| | | { |
| | | int.TryParse(attValueStringArray[i],out attValue[i]); |
| | | string[] attValueStringArray = tables[4].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
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| | | attValue = new int[attValueStringArray.Length];
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| | | for (int i=0;i<attValueStringArray.Length;i++)
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| | | {
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| | | int.TryParse(attValueStringArray[i],out attValue[i]);
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| | | }
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| | |
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| | | int.TryParse(tables[5],out upExpTotal);
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