| | |
| | | using System;
|
| | | using UnityEngine;
|
| | |
|
| | | [XLua.LuaCallCSharp]
|
| | |
|
| | | public partial class FestivalRedpackTaskConfig
|
| | | {
|
| | |
|
| | |
| | |
|
| | | int.TryParse(tables[1],out FeastDay);
|
| | |
|
| | | string[] achievementsStringArray = tables[2].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); |
| | | achievements = new int[achievementsStringArray.Length]; |
| | | for (int i=0;i<achievementsStringArray.Length;i++) |
| | | { |
| | | int.TryParse(achievementsStringArray[i],out achievements[i]); |
| | | string[] achievementsStringArray = tables[2].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
|
| | | achievements = new int[achievementsStringArray.Length];
|
| | | for (int i=0;i<achievementsStringArray.Length;i++)
|
| | | {
|
| | | int.TryParse(achievementsStringArray[i],out achievements[i]);
|
| | | }
|
| | |
|
| | | typeName = tables[3];
|