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| | | using System;
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| | | using UnityEngine;
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| | |
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| | | [XLua.LuaCallCSharp]
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| | |
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| | | public partial class GatherSoulComposeConfig
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| | | {
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| | | int.TryParse(tables[1],out NeedLV);
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| | |
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| | | string[] NeedItemStringArray = tables[2].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); |
| | | NeedItem = new int[NeedItemStringArray.Length]; |
| | | for (int i=0;i<NeedItemStringArray.Length;i++) |
| | | { |
| | | int.TryParse(NeedItemStringArray[i],out NeedItem[i]); |
| | | string[] NeedItemStringArray = tables[2].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
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| | | NeedItem = new int[NeedItemStringArray.Length];
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| | | for (int i=0;i<NeedItemStringArray.Length;i++)
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| | | {
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| | | int.TryParse(NeedItemStringArray[i],out NeedItem[i]);
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| | | }
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| | |
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| | | int.TryParse(tables[3],out NeedSoulSplinters);
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