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| | | using System;
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| | | using UnityEngine;
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| | |
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| | | [XLua.LuaCallCSharp]
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| | |
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| | | public partial class HorseConfig
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| | | {
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| | | int.TryParse(tables[14],out Sort);
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| | |
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| | | string[] RideAudiosStringArray = tables[15].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); |
| | | RideAudios = new int[RideAudiosStringArray.Length]; |
| | | for (int i=0;i<RideAudiosStringArray.Length;i++) |
| | | { |
| | | int.TryParse(RideAudiosStringArray[i],out RideAudios[i]); |
| | | string[] RideAudiosStringArray = tables[15].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
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| | | RideAudios = new int[RideAudiosStringArray.Length];
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| | | for (int i=0;i<RideAudiosStringArray.Length;i++)
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| | | {
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| | | int.TryParse(RideAudiosStringArray[i],out RideAudios[i]);
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| | | }
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| | |
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| | | DescribeIconKey = tables[16];
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