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| | | using System;
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| | | using UnityEngine;
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| | |
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| | | [XLua.LuaCallCSharp]
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| | |
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| | | public partial class JadeDynastyStoneAttrConfig
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| | | {
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| | |
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| | | int.TryParse(tables[2],out suiteLV);
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| | |
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| | | string[] attrIDListStringArray = tables[3].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); |
| | | attrIDList = new int[attrIDListStringArray.Length]; |
| | | for (int i=0;i<attrIDListStringArray.Length;i++) |
| | | { |
| | | int.TryParse(attrIDListStringArray[i],out attrIDList[i]); |
| | | string[] attrIDListStringArray = tables[3].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
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| | | attrIDList = new int[attrIDListStringArray.Length];
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| | | for (int i=0;i<attrIDListStringArray.Length;i++)
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| | | {
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| | | int.TryParse(attrIDListStringArray[i],out attrIDList[i]);
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| | | }
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| | |
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| | | string[] attrValueListStringArray = tables[4].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); |
| | | attrValueList = new int[attrValueListStringArray.Length]; |
| | | for (int i=0;i<attrValueListStringArray.Length;i++) |
| | | { |
| | | int.TryParse(attrValueListStringArray[i],out attrValueList[i]); |
| | | string[] attrValueListStringArray = tables[4].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
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| | | attrValueList = new int[attrValueListStringArray.Length];
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| | | for (int i=0;i<attrValueListStringArray.Length;i++)
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| | | {
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| | | int.TryParse(attrValueListStringArray[i],out attrValueList[i]);
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| | | }
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| | | }
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| | | catch (Exception ex)
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