少年修仙传客户端代码仓库
lwb
2021-02-25 0d7482d5a0e8bf082abfb4b5bfbfee03597cdc3a
Core/GameEngine/Model/Config/JobSetupConfig.cs
@@ -9,7 +9,7 @@
using System;
using UnityEngine;
[XLua.LuaCallCSharp]
public partial class JobSetupConfig
{
@@ -51,32 +51,32 @@
            int.TryParse(tables[0],out Job); 
         string[] BaseEquipStringArray = tables[1].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
         BaseEquip = new int[BaseEquipStringArray.Length];
         for (int i=0;i<BaseEquipStringArray.Length;i++)
         {
             int.TryParse(BaseEquipStringArray[i],out BaseEquip[i]);
         string[] BaseEquipStringArray = tables[1].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
         BaseEquip = new int[BaseEquipStringArray.Length];
         for (int i=0;i<BaseEquipStringArray.Length;i++)
         {
             int.TryParse(BaseEquipStringArray[i],out BaseEquip[i]);
         }
         string[] ComAtkIdListStringArray = tables[2].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
         ComAtkIdList = new int[ComAtkIdListStringArray.Length];
         for (int i=0;i<ComAtkIdListStringArray.Length;i++)
         {
             int.TryParse(ComAtkIdListStringArray[i],out ComAtkIdList[i]);
         string[] ComAtkIdListStringArray = tables[2].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
         ComAtkIdList = new int[ComAtkIdListStringArray.Length];
         for (int i=0;i<ComAtkIdListStringArray.Length;i++)
         {
             int.TryParse(ComAtkIdListStringArray[i],out ComAtkIdList[i]);
         }
         string[] StopActionStringArray = tables[3].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
         StopAction = new int[StopActionStringArray.Length];
         for (int i=0;i<StopActionStringArray.Length;i++)
         {
             int.TryParse(StopActionStringArray[i],out StopAction[i]);
         string[] StopActionStringArray = tables[3].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
         StopAction = new int[StopActionStringArray.Length];
         for (int i=0;i<StopActionStringArray.Length;i++)
         {
             int.TryParse(StopActionStringArray[i],out StopAction[i]);
         }
         string[] CanStopSkillListStringArray = tables[4].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
         CanStopSkillList = new int[CanStopSkillListStringArray.Length];
         for (int i=0;i<CanStopSkillListStringArray.Length;i++)
         {
             int.TryParse(CanStopSkillListStringArray[i],out CanStopSkillList[i]);
         string[] CanStopSkillListStringArray = tables[4].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
         CanStopSkillList = new int[CanStopSkillListStringArray.Length];
         for (int i=0;i<CanStopSkillListStringArray.Length;i++)
         {
             int.TryParse(CanStopSkillListStringArray[i],out CanStopSkillList[i]);
         }
         CanBeStopSkillList = tables[5];
@@ -101,11 +101,11 @@
         int.TryParse(tables[15],out MaxSwitchTargetDist); 
         string[] HangupSkillListStringArray = tables[16].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
         HangupSkillList = new int[HangupSkillListStringArray.Length];
         for (int i=0;i<HangupSkillListStringArray.Length;i++)
         {
             int.TryParse(HangupSkillListStringArray[i],out HangupSkillList[i]);
         string[] HangupSkillListStringArray = tables[16].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
         HangupSkillList = new int[HangupSkillListStringArray.Length];
         for (int i=0;i<HangupSkillListStringArray.Length;i++)
         {
             int.TryParse(HangupSkillListStringArray[i],out HangupSkillList[i]);
         }
         DungeonSkillList = tables[17];
@@ -114,27 +114,27 @@
         int.TryParse(tables[19],out HpPerUseSkill); 
         string[] HpSkillListStringArray = tables[20].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
         HpSkillList = new int[HpSkillListStringArray.Length];
         for (int i=0;i<HpSkillListStringArray.Length;i++)
         {
             int.TryParse(HpSkillListStringArray[i],out HpSkillList[i]);
         string[] HpSkillListStringArray = tables[20].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
         HpSkillList = new int[HpSkillListStringArray.Length];
         for (int i=0;i<HpSkillListStringArray.Length;i++)
         {
             int.TryParse(HpSkillListStringArray[i],out HpSkillList[i]);
         }
         string[] GainSkillListStringArray = tables[21].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
         GainSkillList = new int[GainSkillListStringArray.Length];
         for (int i=0;i<GainSkillListStringArray.Length;i++)
         {
             int.TryParse(GainSkillListStringArray[i],out GainSkillList[i]);
         string[] GainSkillListStringArray = tables[21].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
         GainSkillList = new int[GainSkillListStringArray.Length];
         for (int i=0;i<GainSkillListStringArray.Length;i++)
         {
             int.TryParse(GainSkillListStringArray[i],out GainSkillList[i]);
         }
         int.TryParse(tables[22],out MoveLimitDist); 
         string[] RollBreakSkillListStringArray = tables[23].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
         RollBreakSkillList = new int[RollBreakSkillListStringArray.Length];
         for (int i=0;i<RollBreakSkillListStringArray.Length;i++)
         {
             int.TryParse(RollBreakSkillListStringArray[i],out RollBreakSkillList[i]);
         string[] RollBreakSkillListStringArray = tables[23].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
         RollBreakSkillList = new int[RollBreakSkillListStringArray.Length];
         for (int i=0;i<RollBreakSkillListStringArray.Length;i++)
         {
             int.TryParse(RollBreakSkillListStringArray[i],out RollBreakSkillList[i]);
         }
         ExpertSkillEffect = tables[24];