| | |
| | | using System;
|
| | | using UnityEngine;
|
| | |
|
| | | [XLua.LuaCallCSharp]
|
| | |
|
| | | public partial class JobSetupConfig
|
| | | {
|
| | |
|
| | |
| | |
|
| | | int.TryParse(tables[0],out Job);
|
| | |
|
| | | string[] BaseEquipStringArray = tables[1].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); |
| | | BaseEquip = new int[BaseEquipStringArray.Length]; |
| | | for (int i=0;i<BaseEquipStringArray.Length;i++) |
| | | { |
| | | int.TryParse(BaseEquipStringArray[i],out BaseEquip[i]); |
| | | string[] BaseEquipStringArray = tables[1].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
|
| | | BaseEquip = new int[BaseEquipStringArray.Length];
|
| | | for (int i=0;i<BaseEquipStringArray.Length;i++)
|
| | | {
|
| | | int.TryParse(BaseEquipStringArray[i],out BaseEquip[i]);
|
| | | }
|
| | |
|
| | | string[] ComAtkIdListStringArray = tables[2].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); |
| | | ComAtkIdList = new int[ComAtkIdListStringArray.Length]; |
| | | for (int i=0;i<ComAtkIdListStringArray.Length;i++) |
| | | { |
| | | int.TryParse(ComAtkIdListStringArray[i],out ComAtkIdList[i]); |
| | | string[] ComAtkIdListStringArray = tables[2].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
|
| | | ComAtkIdList = new int[ComAtkIdListStringArray.Length];
|
| | | for (int i=0;i<ComAtkIdListStringArray.Length;i++)
|
| | | {
|
| | | int.TryParse(ComAtkIdListStringArray[i],out ComAtkIdList[i]);
|
| | | }
|
| | |
|
| | | string[] StopActionStringArray = tables[3].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); |
| | | StopAction = new int[StopActionStringArray.Length]; |
| | | for (int i=0;i<StopActionStringArray.Length;i++) |
| | | { |
| | | int.TryParse(StopActionStringArray[i],out StopAction[i]); |
| | | string[] StopActionStringArray = tables[3].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
|
| | | StopAction = new int[StopActionStringArray.Length];
|
| | | for (int i=0;i<StopActionStringArray.Length;i++)
|
| | | {
|
| | | int.TryParse(StopActionStringArray[i],out StopAction[i]);
|
| | | }
|
| | |
|
| | | string[] CanStopSkillListStringArray = tables[4].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); |
| | | CanStopSkillList = new int[CanStopSkillListStringArray.Length]; |
| | | for (int i=0;i<CanStopSkillListStringArray.Length;i++) |
| | | { |
| | | int.TryParse(CanStopSkillListStringArray[i],out CanStopSkillList[i]); |
| | | string[] CanStopSkillListStringArray = tables[4].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
|
| | | CanStopSkillList = new int[CanStopSkillListStringArray.Length];
|
| | | for (int i=0;i<CanStopSkillListStringArray.Length;i++)
|
| | | {
|
| | | int.TryParse(CanStopSkillListStringArray[i],out CanStopSkillList[i]);
|
| | | }
|
| | |
|
| | | CanBeStopSkillList = tables[5];
|
| | |
| | |
|
| | | int.TryParse(tables[15],out MaxSwitchTargetDist);
|
| | |
|
| | | string[] HangupSkillListStringArray = tables[16].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); |
| | | HangupSkillList = new int[HangupSkillListStringArray.Length]; |
| | | for (int i=0;i<HangupSkillListStringArray.Length;i++) |
| | | { |
| | | int.TryParse(HangupSkillListStringArray[i],out HangupSkillList[i]); |
| | | string[] HangupSkillListStringArray = tables[16].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
|
| | | HangupSkillList = new int[HangupSkillListStringArray.Length];
|
| | | for (int i=0;i<HangupSkillListStringArray.Length;i++)
|
| | | {
|
| | | int.TryParse(HangupSkillListStringArray[i],out HangupSkillList[i]);
|
| | | }
|
| | |
|
| | | DungeonSkillList = tables[17];
|
| | |
| | |
|
| | | int.TryParse(tables[19],out HpPerUseSkill);
|
| | |
|
| | | string[] HpSkillListStringArray = tables[20].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); |
| | | HpSkillList = new int[HpSkillListStringArray.Length]; |
| | | for (int i=0;i<HpSkillListStringArray.Length;i++) |
| | | { |
| | | int.TryParse(HpSkillListStringArray[i],out HpSkillList[i]); |
| | | string[] HpSkillListStringArray = tables[20].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
|
| | | HpSkillList = new int[HpSkillListStringArray.Length];
|
| | | for (int i=0;i<HpSkillListStringArray.Length;i++)
|
| | | {
|
| | | int.TryParse(HpSkillListStringArray[i],out HpSkillList[i]);
|
| | | }
|
| | |
|
| | | string[] GainSkillListStringArray = tables[21].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); |
| | | GainSkillList = new int[GainSkillListStringArray.Length]; |
| | | for (int i=0;i<GainSkillListStringArray.Length;i++) |
| | | { |
| | | int.TryParse(GainSkillListStringArray[i],out GainSkillList[i]); |
| | | string[] GainSkillListStringArray = tables[21].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
|
| | | GainSkillList = new int[GainSkillListStringArray.Length];
|
| | | for (int i=0;i<GainSkillListStringArray.Length;i++)
|
| | | {
|
| | | int.TryParse(GainSkillListStringArray[i],out GainSkillList[i]);
|
| | | }
|
| | |
|
| | | int.TryParse(tables[22],out MoveLimitDist);
|
| | |
|
| | | string[] RollBreakSkillListStringArray = tables[23].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); |
| | | RollBreakSkillList = new int[RollBreakSkillListStringArray.Length]; |
| | | for (int i=0;i<RollBreakSkillListStringArray.Length;i++) |
| | | { |
| | | int.TryParse(RollBreakSkillListStringArray[i],out RollBreakSkillList[i]); |
| | | string[] RollBreakSkillListStringArray = tables[23].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
|
| | | RollBreakSkillList = new int[RollBreakSkillListStringArray.Length];
|
| | | for (int i=0;i<RollBreakSkillListStringArray.Length;i++)
|
| | | {
|
| | | int.TryParse(RollBreakSkillListStringArray[i],out RollBreakSkillList[i]);
|
| | | }
|
| | |
|
| | | ExpertSkillEffect = tables[24];
|