少年修仙传客户端代码仓库
lwb
2021-02-25 0d7482d5a0e8bf082abfb4b5bfbfee03597cdc3a
Core/GameEngine/Model/Config/MapConfig.cs
@@ -9,7 +9,7 @@
using System;
using UnityEngine;
[XLua.LuaCallCSharp]
public partial class MapConfig
{
@@ -59,11 +59,11 @@
         int.TryParse(tables[9],out TeamLimit); 
         string[] BornPointsStringArray = tables[10].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
         BornPoints = new Vector3[BornPointsStringArray.Length];
         for (int i=0;i<BornPointsStringArray.Length;i++)
         {
            BornPoints[i]=BornPointsStringArray[i].Vector3Parse();
         string[] BornPointsStringArray = tables[10].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
         BornPoints = new Vector3[BornPointsStringArray.Length];
         for (int i=0;i<BornPointsStringArray.Length;i++)
         {
            BornPoints[i]=BornPointsStringArray[i].Vector3Parse();
         }
         int.TryParse(tables[11],out MainTaskID);