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| | | using System;
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| | | using UnityEngine;
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| | |
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| | | [XLua.LuaCallCSharp]
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| | |
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| | | public partial class MapConfig
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| | | {
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| | | int.TryParse(tables[9],out TeamLimit);
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| | |
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| | | string[] BornPointsStringArray = tables[10].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); |
| | | BornPoints = new Vector3[BornPointsStringArray.Length]; |
| | | for (int i=0;i<BornPointsStringArray.Length;i++) |
| | | { |
| | | BornPoints[i]=BornPointsStringArray[i].Vector3Parse(); |
| | | string[] BornPointsStringArray = tables[10].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
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| | | BornPoints = new Vector3[BornPointsStringArray.Length];
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| | | for (int i=0;i<BornPointsStringArray.Length;i++)
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| | | {
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| | | BornPoints[i]=BornPointsStringArray[i].Vector3Parse();
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| | | }
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| | | int.TryParse(tables[11],out MainTaskID);
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