| | |
| | | using System;
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| | | using UnityEngine;
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| | |
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| | | [XLua.LuaCallCSharp]
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| | |
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| | | public partial class MapResourcesConfig
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| | | {
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| | |
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| | |
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| | | MapOffset=tables[8].Vector3Parse();
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| | |
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| | | string[] EffectStringArray = tables[9].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); |
| | | Effect = new int[EffectStringArray.Length]; |
| | | for (int i=0;i<EffectStringArray.Length;i++) |
| | | { |
| | | int.TryParse(EffectStringArray[i],out Effect[i]); |
| | | string[] EffectStringArray = tables[9].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
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| | | Effect = new int[EffectStringArray.Length];
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| | | for (int i=0;i<EffectStringArray.Length;i++)
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| | | {
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| | | int.TryParse(EffectStringArray[i],out Effect[i]);
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| | | }
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| | |
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| | | int.TryParse(tables[10],out Music);
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