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| | | using System;
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| | | using UnityEngine;
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| | |
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| | | [XLua.LuaCallCSharp]
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| | |
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| | | public partial class RealmConfig
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| | | {
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| | | int.TryParse(tables[5],out NeedNum);
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| | |
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| | | string[] NeedEquipStringArray = tables[6].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); |
| | | NeedEquip = new int[NeedEquipStringArray.Length]; |
| | | for (int i=0;i<NeedEquipStringArray.Length;i++) |
| | | { |
| | | int.TryParse(NeedEquipStringArray[i],out NeedEquip[i]); |
| | | string[] NeedEquipStringArray = tables[6].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
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| | | NeedEquip = new int[NeedEquipStringArray.Length];
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| | | for (int i=0;i<NeedEquipStringArray.Length;i++)
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| | | {
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| | | int.TryParse(NeedEquipStringArray[i],out NeedEquip[i]);
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| | | }
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| | | string[] AddAttrTypeStringArray = tables[7].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); |
| | | AddAttrType = new int[AddAttrTypeStringArray.Length]; |
| | | for (int i=0;i<AddAttrTypeStringArray.Length;i++) |
| | | { |
| | | int.TryParse(AddAttrTypeStringArray[i],out AddAttrType[i]); |
| | | string[] AddAttrTypeStringArray = tables[7].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
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| | | AddAttrType = new int[AddAttrTypeStringArray.Length];
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| | | for (int i=0;i<AddAttrTypeStringArray.Length;i++)
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| | | {
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| | | int.TryParse(AddAttrTypeStringArray[i],out AddAttrType[i]);
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| | | }
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| | |
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| | | string[] AddAttrNumStringArray = tables[8].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); |
| | | AddAttrNum = new int[AddAttrNumStringArray.Length]; |
| | | for (int i=0;i<AddAttrNumStringArray.Length;i++) |
| | | { |
| | | int.TryParse(AddAttrNumStringArray[i],out AddAttrNum[i]); |
| | | string[] AddAttrNumStringArray = tables[8].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
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| | | AddAttrNum = new int[AddAttrNumStringArray.Length];
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| | | for (int i=0;i<AddAttrNumStringArray.Length;i++)
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| | | {
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| | | int.TryParse(AddAttrNumStringArray[i],out AddAttrNum[i]);
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| | | }
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| | | int.TryParse(tables[9],out BossID);
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