| | |
| | | using System; |
| | | using UnityEngine; |
| | | |
| | | [XLua.LuaCallCSharp] |
| | | |
| | | public partial class ReikiRootConfig |
| | | { |
| | | |
| | | public readonly int id;
|
| | | public readonly string propertyPerPoint;
|
| | | public readonly string promoteProperty;
|
| | | public readonly int id; |
| | | public readonly string propertyPerPoint; |
| | | public readonly string promoteProperty; |
| | | public readonly int[] qualityArea; |
| | | |
| | | public ReikiRootConfig() |
| | |
| | | { |
| | | var tables = input.Split('\t'); |
| | | |
| | | int.TryParse(tables[0],out id); |
| | |
|
| | | propertyPerPoint = tables[1];
|
| | |
|
| | | promoteProperty = tables[2];
|
| | |
|
| | | int.TryParse(tables[0],out id); |
| | | |
| | | propertyPerPoint = tables[1]; |
| | | |
| | | promoteProperty = tables[2]; |
| | | |
| | | string[] qualityAreaStringArray = tables[3].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); |
| | | qualityArea = new int[qualityAreaStringArray.Length]; |
| | | for (int i=0;i<qualityAreaStringArray.Length;i++) |