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| | | using System;
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| | | using UnityEngine;
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| | |
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| | | [XLua.LuaCallCSharp]
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| | | public partial class SuccessConfig
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| | | {
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| | | int.TryParse(tables[3],out NeedCnt);
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| | |
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| | | string[] ConditionStringArray = tables[4].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); |
| | | Condition = new int[ConditionStringArray.Length]; |
| | | for (int i=0;i<ConditionStringArray.Length;i++) |
| | | { |
| | | int.TryParse(ConditionStringArray[i],out Condition[i]); |
| | | string[] ConditionStringArray = tables[4].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
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| | | Condition = new int[ConditionStringArray.Length];
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| | | for (int i=0;i<ConditionStringArray.Length;i++)
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| | | {
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| | | int.TryParse(ConditionStringArray[i],out Condition[i]);
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| | | }
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| | | Condition2 = tables[5];
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| | | int.TryParse(tables[10],out Exp);
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| | |
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| | | string[] AwardAttributeStringArray = tables[11].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); |
| | | AwardAttribute = new int[AwardAttributeStringArray.Length]; |
| | | for (int i=0;i<AwardAttributeStringArray.Length;i++) |
| | | { |
| | | int.TryParse(AwardAttributeStringArray[i],out AwardAttribute[i]); |
| | | string[] AwardAttributeStringArray = tables[11].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
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| | | AwardAttribute = new int[AwardAttributeStringArray.Length];
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| | | for (int i=0;i<AwardAttributeStringArray.Length;i++)
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| | | {
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| | | int.TryParse(AwardAttributeStringArray[i],out AwardAttribute[i]);
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| | | }
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| | | int.TryParse(tables[12],out RedPacketID);
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